E2M8: The Ungathered (Cleimos)
From DoomWiki.org
Cleimos maps |
---|
This level occupies the map slot E2M8. For other maps which occupy this slot, see Category:E2M8.
E2M8: The Ungathered is the eighth and final map of Cleimos. It was designed by Rand and Steven Phares.
It was adapted into MAP24 of Cleimos 2.
![]() | This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The large dark room in the north has several projections in the walls marked with satyr decorations, which open on approaching the firesticks in this room. The one immediately north of the entrance to this room has a secret door on its back wall, leading to a light amplification visor and a megaarmor. (sector 124)
- After crossing the narrow bridge at the start, turn right and continue towards a tall green firestick. In this area is a green-textured wall which is a secret door leading to sixteen shotgun shells and a switch which lowers a section of floor in the next room, revealing two more switches (which can be pressed even if the switch in the secret area has not been pressed). (sector 259)
- Jump north-east from the blue key across the gap and drop down. On your left is a no entry sign marking a secret door, leading to two energy cells and a plasma rifle. (sector 438)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 10:21.57 | EnragedEggplant | 2023-07-22 | cleimose2m8m1021.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on July 24, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing north. (thing 40)
- facing north. (thing 41)
- facing south. (thing 265)
- facing east. (thing 266)
- facing west. (thing 267)
- facing south-west. (thing 268)
- facing north. (thing 269)
- facing west. (thing 270)
- facing south-west. (thing 271)
- facing south-west. (thing 272)
Statistics[edit]
Map data[edit]
Things | 431 |
Vertices | 2359* |
Linedefs | 2521 |
Sidedefs | 1699 |
Sectors | 494 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|