E2M8: Total Disturbance (2002 A Doom Odyssey)
From DoomWiki.org
2002 A Doom Odyssey maps |
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Deep into the Code |
The Road to Eternity
|
The Evil Unleashed |
The Search for Stephanie (original) Torment Ultima (10th ed.) |
Bonus ZDoom levels |
This level occupies the map slot E2M8. For other maps which occupy this slot, see Category:E2M8.
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E2M8: Total Disturbance is the eighth and final map in episode The Road to Eternity of 2002 A Doom Odyssey. It was designed by Paul Corfiatis and uses his music track "Totally evil". In the 10th anniversary edition some geometry modifications were applied and 15 brown stumps were added in the southeast.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:34.03 | Gosu_Noob | 2022-11-29 | a2d8-034.zip | |
NM speed | 0:32.54 | Gosu_Noob | 2022-11-28 | a2d8n032.zip | |
UV max | 0:45.03 | Kyle McAwesome | 2011-07-10 | a2d8-045.zip | |
UV -fast | 0:49.66 | Kyle McAwesome | 2011-08-09 | a2d8f049.zip | |
UV -respawn | 0:45.34 | Kyle McAwesome | 2022-07-02 | a2d8r045.zip | |
UV Tyson | 1:27.14 | Kyle McAwesome | 2014-06-17 | a2d8t127.zip | |
UV pacifist |
The data was last verified in its entirety on December 18, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing west. (thing 161)
- facing east. (thing 162)
- facing north. (thing 163)
- facing south. (thing 164)
Statistics[edit]
Map data[edit]
Original ed.:
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10th ann.ed.:
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Things[edit]
This level contains the following numbers of things per skill level:
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