E2M8: Vault (Doom the Way id Did)

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Doom the Way id Did maps
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This level occupies the map slot E2M8. For other maps which occupy this slot, see Category:E2M8.

E2M8: Vault is the final map of The Shores of Hell in Doom the Way id Did. It features a boss battle with the Cyberdemon. It was designed by Michael Fraize (Marcaek) and Sarah Mancuso (esselfortium) in the style of Sandy Petersen. The par time defined in the DEHACKED lump is 2:00.


Map of Vault
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Gather supplies and enter the door. Clear out the enemies initially present, and then press all the side switches to lower some extra supplies. Now press the switch at the north end of the central column to lower it a bit. Then press the switch on the south end, and finally the north end again. The last switch you press will fully lower the column, as well as the cyberdemon. It will also expand the arena by lowering the walls and revealing lost souls at the four corners. The cyberdemon will first teleport to one of these corners, so use caution if you are heading into one of these. And take note as the blood still damages you. Kill the cyberdemon to finish up the second episode.

Other points of interest[edit]


There are no official secrets for this level.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 1:00.49 Andy Stewart (eschdoom) 2013-05-25 i2dxnm.zip
UV max 1:01.37 Teedre 2020-11-15 dtwid28-10137.zip
UV -fast
UV -respawn
UV Tyson 5:59.26 Casey Alvis (Altima Mantoid) 2011-12-30 i2d8t559.zip
UV pacifist

The data was last verified in its entirety on August 1, 2022.


Player spawns[edit]

This level contains seven spawn points:

  1. facing north-east. (thing 0)
  2. facing north-west. (thing 9)
  3. facing south-west. (thing 16)
  4. facing south-east. (thing 18)
  5. facing south. (thing 51)
  6. facing east. (thing 56)
  7. facing west. (thing 59)


Map data[edit]

Things 175
Vertices 412*
Linedefs 380
Sidedefs 584
Sectors 42
* The vertex count without the effect of node building is 304.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]