E2M8 (Hell Run)

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Hell Run maps
This level occupies the map slot E2M8. For other maps which occupy this slot, see Category:E2M8.
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E2M8 is the eighth and final map of Hell Run. It was designed by Jonathan Jordan.

Walkthrough[edit]

Map of E2M8
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Use the switch at the start to lower, then use the switch to the south to lower six blocks, which contain the six secrets as well as a berserk pack, a soul sphere, a megaarmor, a rocket launcher, boxes of rockets, energy cell packs, a plasma gun, a backpack, and the teleporter to the main arena. (sector 40)
  2. See Secret #1. (sector 41)
  3. See Secret #1. (sector 42)
  4. See Secret #1. (sector 43)
  5. See Secret #1. (sector 44)
  6. See Secret #1. (sector 45)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 9, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 61)
  2. facing west. (thing 62)
  3. facing west. (thing 63)
  4. facing west. (thing 64)

Statistics[edit]

Map data[edit]

Things 66
Vertices 227*
Linedefs 235
Sidedefs 366
Sectors 46
* The vertex count without the effect of node building is 192.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]