E2M8 (Heroes)
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Heroes maps |
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Episode 1 |
Episode 2
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Episode 3 |
Episode 4 |
This level occupies the map slot E2M8. For other maps which occupy this slot, see Category:E2M8.
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E2M8 is the eighth and final map of the second episode of Heroes. It was originally designed by Peter Naus as HEX1.WAD (The Halls of Hex = the Halls of Power), then modified by Albert Dewey for the compilation. It uses the music track "".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The room with the switch that opens up the long room near the start counts as a secret and is impossible to miss. (sector 62)
- #1 has a door to the south leading to a corridor with a box of shotgun shells and 1-3 imps. (sector 204)
- The room opened by #1 has a secret door in the far east leading to 0-2 imps and three boxes of bullets (one on easy skill). (sector 207)
- Getting the yellow key opens up several rooms, one of which contains a backpack which lowers on approaching. Collecting the backpack opens up a room to the north. This room has a niche to the east, the back wall of which is a secret door leading to a computer area map. (sector 200)
- Immediately south of the door leading into the blue key area (which requires the blue key to open from the blue key side) is a niche to the west, the back wall of which is a secret door leading to a medikit. (sector 202)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | 17:05.46 | Serge Marudov (Never_Again) | 2002-09-17 | heroes_na.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 21, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains twelve spawn points:
- facing north. (thing 296)
- facing north. (thing 301)
- facing north. (thing 420)
- facing north. (thing 428)
- facing north. (thing 438)
- facing north. (thing 440)
- facing north. (thing 443)
- facing south. (thing 510)
- facing south. (thing 602)
- facing north-east. (thing 689)
- facing north. (thing 940)
- facing north. (thing 1012)
Statistics[edit]
Map data[edit]
Things | 1014 |
Vertices | 1236* |
Linedefs | 1220 |
Sidedefs | 1668 |
Sectors | 221 |
Things[edit]
This level contains the following numbers of things per skill level:
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