E2M9: Black Pasquinade (Solve Et Coagula)

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Solve Et Coagula maps
This level occupies the map slot E2M9. For other maps which occupy this slot, see Category:E2M9.
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E2M9: Black Pasquinade is the ninth and secret map of Solve Et Coagula. It was designed by Nicolás Monti and uses the music track "Sign of Evil" by Robert Prince, from Doom.

Walkthrough[edit]

Map of Black Pasquinade
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the west side, go up the northeast steps and head south of the block. Face northwest and shoot the switch. Shoot it, head back to the west side, and take the path north in the nukage to a blur artifact. (sector 54)
  2. In the red key room, step on the northeast nukage square which is brighter than the rest. Quickly leave the room, head north, then west and get the backpack before it rises. (sector 147)
  3. In the intersection east of Secret #2, there is a square at the intersection that looks different than the rest. Before stepping on it, go back west and open the door immediately to the north. Go back to the square, step on it, then run back through the door you opened, run northeast, and then west. Follow this path to get a berserk pack. (sector 299)
  4. At the east side, go to the rising and lowering platform to the west. As it rises, face north and slightly northeast, shooting a button as you rise. After doing so, at the top, head west, then north, then east, following this path to get to a soul sphere. (sector 306)
  5. In the hall where you can get Secret #4, head west, then at the edge, make an angled jump north and slightly northwest that you land on the red area. Go through it to get an invulnerability. (sector 297)
  6. After getting the blue key, head back to the intersection with the previous two secrets and head north to find shotgun guys in a new compartment. Enter it, then use the switch and the way behind you opens. This leads to a computer area map. (sector 316)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on March 4, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 31)
  2. facing south. (thing 32)
  3. facing south. (thing 33)
  4. facing south. (thing 34)
  5. facing north. (thing 35)
  6. facing north. (thing 36)
  7. facing west. (thing 37)
  8. facing south. (thing 38)

Statistics[edit]

Map data[edit]

Things 472
Vertices 2267*
Linedefs 2369
Sidedefs 3325
Sectors 371
* The vertex count without the effect of node building is 1987.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]