E2M9: Blood Cells (Dark Hell)

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Dark Hell maps
This level occupies the map slot E2M9. For other maps which occupy this slot, see Category:E2M9.
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E2M9: Blood Cells is the ninth and secret map of Dark Hell. It was designed by Greytale.

Walkthrough[edit]

Map of Blood Cells
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Entering the room three after the start room causes a wall to lower, revealing a wall that must be shot to open up the next door. This wall counts as a secret. (sector 273)
  2. After getting the blue key, return to the start - there is a blue door to the east, leading to a room with a Cyberdemon, many items, and a switch allowing quick access back to the blue key room. (sector 126)
  3. After going through the series of lowering walls, before going through the door ahead, head right to reach a yellow key, an armor, six BFG9000s, two energy cell packs, three backpacks, and several monsters. There are two secrets here. (sector 283)
  4. See #3. (sector 286)
  5. There is a door to the west of the exit room leading to a room with several items and ammo. The two blood trenches either side of the stairs each count as secret. (sector 246)
  6. See #5. (sector 247)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing west. (thing 351)
  2. facing west. (thing 352)
  3. facing west. (thing 353)
  4. facing east. (thing 354)
  5. facing north. (thing 356)

Statistics[edit]

Map data[edit]

Things 369
Vertices 932*
Linedefs 1256
Sidedefs 1882
Sectors 301
* The vertex count without the effect of node building is 891.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]