E2M9: Funhouse (TGTBTA)
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| The Good, The Bad & The Architectural maps |
|---|
This level occupies the map slot E2M9. For other maps which occupy this slot, see Category:E2M9.
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E2M9: Funhouse is the secret map of The Good, The Bad & The Architectural. It was designed by Douglas A. Campbell and uses a MIDI rendition of the music track "Every Little Step" by Bobby Brown.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the north room of the building, go to the podium and use the south wall to get an energy cell pack (not on Hurt Me Plenty). (sector 203)
- In the northwest hall, open the northeast wall to get a megaarmor. (sector 91)
- In the exit room, open the poison sign in the northwest corner for a radiation suit, a stimpack, and a soul sphere. (sector 219)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on September 4, 2025.
Deathmatch[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing west. (thing 18)
- facing south. (thing 19)
- facing south-west. (thing 20)
- facing north-east. (thing 21)
- facing south-east. (thing 22)
- facing north-east. (thing 23)
- facing west. (thing 24)
- facing east. (thing 25)
- facing south-west. (thing 26)
- facing south. (thing 27)
Statistics[edit]
Map data[edit]
| Things | 307 |
| Vertices | 1084* |
| Linedefs | 1113 |
| Sidedefs | 1578 |
| Sectors | 248 |
* The vertex count without the effect of node building is 879.
Things[edit]
This level contains the following numbers of things per skill level:
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