E2M9: Secret Level: Salvation (Cringe)

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Cringe maps
This level occupies the map slot E2M9. For other maps which occupy this slot, see Category:E2M9.

E2M9: Secret Level: Salvation is the secret map of Cringe. It was designed by Eric Sargent.

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Walkthrough[edit]

Map of Secret Level: Salvation
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The area with the switch that lowers the red key platform counts as a secret and is impossible to miss. (sector 41)
  2. After going through the red door, turn left and continue until you reach a shotgun. Press the lightly-coloured wall here - it lowers, revealing a room with a shotgun guy, an imp (medium and hard skills only), three health bonuses, three armor bonuses, an armor, a light amplification visor, and a plasma rifle. (sector 57)
  3. The door leading into the room with the switch to open up the yellow key room counts as a secret and is impossible to miss. (sector 63)
  4. The door leading to the teleporter to the yellow key itself counts as a secret and is impossible to miss. (sector 82)
  5. The room with the switch which opens up the blue key area (accessed by walking through a fake fence) counts as a secret and is impossible to miss. (sector 140)
  6. The door opened by #5 counts as a secret and is impossible to miss. (sector 143)
  7. The satyr head east of the blue key is a secret door leading to a box of rockets, a spectre, and a lift. (sector 153)
  8. The lift in #7 leads to a room with several items including two medikits, a berserk, and a computer map. The green area on which these lie counts as a secret (all four parts are part of the same sector). (sector 167)
  9. In #8's room, press the heads on either the north or south walls to open up an area with several monsters. In the small linking corridor in this area is a secret door on the west wall (marked with a different texture) leading to two health bonuses and two armor bonuses. (sector 194)
  10. In the maze west of the red door, head south to the part with the hexagonal-tiled floor. In the south-east of this area is a secret door (marked with a narrower crate) leading to a chaingun, an imp, and two boxes of bullets. (sector 212)
  11. Just south-west of #10 is a trigger line that lowers a lift to the north of #10, allowing access to some ammo. (sector 234)
  12. Head back out of the hexagonal-tiled floor part of the maze then turn left, left and right. There is a silver wall on your right which lowers on pressing (it contains 1-2 imps), allowing access to three health bonuses and three armor bonuses. There is also a box of shotgun shells and a plasma file on multiplayer. (sector 216)
  13. After getting #12, continue along the path and take the first path on your left. Press the switch at the end, then return and continue along the main path. You will reach an area with a BFG9000 and four energy cells. (sector 228)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south. (thing 148)
  2. facing south. (thing 257)
  3. facing south-west. (thing 258)
  4. facing south-west. (thing 259)
  5. facing south-east. (thing 294)
  6. facing north. (thing 407)
  7. facing south. (thing 408)

Statistics[edit]

Map data[edit]

Things 415
Vertices 1187*
Linedefs 1279
Sidedefs 1735
Sectors 235
* The vertex count without the effect of node building is 1035.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]