E2M9: Tomorrow Will Be Special; Yesterday Was Not (Tarnsman's Projectile Hell)

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Tarnsman's Projectile Hell maps
Episode 1: Eternal Night Vignette

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2: Strange Oriental Discourse
Episode 3: Catastrophe in Bhavaagra

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 4: Hopeless Masquerade

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E2M9. For other maps which occupy this slot, see Category:E2M9.
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E2M9: Tomorrow Will Be Special; Yesterday Was Not is the ninth and secret map in episode Strange Oriental Discourse of Tarnsman's Projectile Hell. It was designed by Richard Frei (Tarnsman) and uses the music track "Pluvious," originally composed by Brendan Bradley (Bucket) for the Plutonia MIDI Pack. The par time defined in MAPINFO is 3:30.

Walkthrough[edit]

Map of Tomorrow Will Be Special; Yesterday Was Not
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

In the westernmost room, if you get closer to the south wall and look west, you will see a switch to the left of the pillar. Shoot it and a wall lowers northeast with a HE gauss shotgun and a light amplification visor.

Secrets[edit]

  1. At the north end, head east to the underpass and use the wall with hieroglyphs just before the underpass. There are boxes of rockets and a megasphere to the east, and you can get another megasphere by taking the teleporter. (sector 125)
  2. At the south end, use a green wall on the west side and ride up to get armor bonuses and energy cell packs. (sector 212)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on May 7, 2022.

Statistics[edit]

Map data[edit]

Things 428
Vertices 2559*
Linedefs 3105
Sidedefs 5209
Sectors 429
* The vertex count without the effect of node building is 2559.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]