E3M1: A Warm Welcome (Serenity)

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Serenity maps
This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.

E3M1: A Warm Welcome is the first level of Serenity. It was designed by Björn Hermans and Holger Nathrath, and uses a MIDI rendition of "25 or 6 to 4" by Chicago as its music track.

Walkthrough[edit]

Map of A Warm Welcome
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Kill a shotgun guy to your left (on Ultra-Violence (UV) and Nightmare (NM) skill levels) then open the door ahead to see a trail of health bonuses running through a white stone yard. The white stone inflicts 20% damage when you stand on it, so kill the waiting monsters then carefully follow the health bonuses to a staircase on the west side and go down it to find some zombiemen and imps guarding another door. Go through the door to enter a hall overlooked by more zombies and imps, then enter the hallway at the south end and go round the corner to a T-junction. Approach the door at the south end and kill any enemies that are released behind you, then open that door to see more of the same enemies guarding a nukage pit, then enter the pit to get the yellow keycard.

Take the stimpack in the north end of the pit to raise the floor so you can climb out, then return to the T-junction and open the northern door to find a lift. Ride the lift up and kill any enemies that have teleported in, then go through the yellow door at the north end and push through some more enemies to another door. Go through and follow the steps up to a dark room, which holds some lost souls, then step over the top part of the letter S that lights up on the floor to finish the level.

Other points of interest[edit]

Secrets[edit]

  1. Directly behind you at the start of the level is a dark patch on the wall. Open it to find a box of bullets, a box of shotgun shells (on Hurt Me Plenty or higher), and a radiation shielding suit. (sector 60)

Bugs[edit]

On UV and NM, a demon (thing 262) and a spectre (thing 267) overlap one another; thus, they are immobilized and unable to teleport into the level. As a result, only 98% kills is possible.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:48.89 Neurometry 2017-12-29 ser1-048.zip
NM speed
UV max 3:28.31 Pseudonaut 2024-07-24 ser1m328.zip
NM 100S 3:09.26 Serge Marudov (Never_Again) 2012-11-19 serennm_na.zip
UV -fast 4:27.57 Serge Marudov (Never_Again) 2002-10-29 seren_na2.zip
UV -respawn
UV Tyson
UV pacifist
NoMo 0:47.77 NuruTheDoomer 2024-12-31 ser1o-47.zip

The data was last verified in its entirety on May 8, 2025.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 93)
  2. facing west. (thing 94)
  3. facing west. (thing 95)
  4. facing west. (thing 96)

Statistics[edit]

Map data[edit]

Things 270
Vertices 458*
Linedefs 501
Sidedefs 738
Sectors 94
* The vertex count without the effect of node building is 396.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

External links[edit]