E3M1: Abyssal Stronghold (Doom the Way id Did)

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Doom the Way id Did maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.

E3M1: Abyssal Stronghold is the first map of Inferno in Doom the Way id Did. It was designed by Jacob Zuchowski (ellmo) in the style of Sandy Petersen. The par time defined in the DEHACKED lump is 1:15.


Map of Abyssal Stronghold
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


From the cave where you start head out into the field and, to avoid the blood, use the stepping stones on either side. Grab the clips in the southeast. Enter the stronghold and turn right to find a switch there. Press it to open the rest of the passage. You can either take the next door you see, or go further down the passage, grabbing a shotgun at the end. To cross to the other side of the field, drop down and go left, through the hall to an eye switch which triggers a nearby lift. Once on the upper floor you should be on the other side so enter the next room. When you enter this room, take the door to the right and you will find yourself at the fork. Take the left-hand path, finding another switch tucked away in a cave. Pressing this raises a lift. Take this lift up to the final switch which lowers the teleporter to the exit.

Other points of interest[edit]


  1. In the western valley, you may notice a small pillar in the middle of a ravine which has some ammo on it. To reach it, go into the ravine, heading left and up the lift to reach the other side, then open the door there. Go through, but turn back around to find a bridge has been raised so you can access the pillar. (sector 53) You can lower the bridge as a lift in case you fall off either side.
  2. Make your way to the room that holds the teleporter leading to the level exit. Look to the southwest corner of this room and there will be a small corridor. Follow this corridor to a switch, and press it. Now backtrack up the steps to the gray room and take the door here back to the room with imps behind windows. The northern door will be open, allowing access to a rocket launcher and other pickups. (sector 2)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:33.40 Kyle McAwesome 2014-12-16 i3d1-033.zip
NM speed 0:44.43 DidierTranber 2023-01-14 i3d1n044.zip
UV max 1:49.17 Andrea Rovenski (Cyberdemon531) 2023-03-12 dtwid3-1-149.zip
NM 100S 1:51.17 DidierTranber 2023-01-10 i3d1s151.zip
UV -fast
UV -respawn
UV Tyson 9:26.17 Kieran Millar (Melon) 2016-07-25 i3d1t926.zip
UV pacifist 0:41.83 Kyle McAwesome 2011-12-15 i3d1p041.zip
NoMo 0:24.97 Kyle McAwesome 2022-03-24 i3d1o024.zip

The data was last verified in its entirety on March 17, 2023.


Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 155)
  2. facing east. (thing 165)
  3. facing east. (thing 166)
  4. facing north-west. (thing 167)


Map data[edit]

Things 172
Vertices 737*
Linedefs 779
Sidedefs 1125
Sectors 133
* The vertex count without the effect of node building is 628.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]