E3M1: Burning Night (Deadly Standards 3)

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Deadly Standards 3 maps
Atypic Death
This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
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E3M1: Burning Night is the first map of Deadly Standards 3. It was designed by NeedHealth and uses the music track "crutch.mid" by Fookerton. The par time defined in the DEHACKED lump is 2:00.


Map of Burning Night
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the first building, unlock the middle area and head to the south side. Use the button at the northeast end, then head to the northwest part of the first building and take the teleporter to get an ammo clip and a chaingun. (sector 366)
  2. In the first building, unlock the middle area and head to the wall southeast of the big tree. Use it to lower the berserk pack to the west. (sector 214)
  3. In the area east of the big tree, climb the south steps, get to the east side, and jump to the northwest block. Go to the teleporter to get a megaarmor. (sector 246)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 13, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 347)
  2. facing west. (thing 348)
  3. facing west. (thing 349)
  4. facing south. (thing 350)


Map data[edit]

Things 385
Vertices 3905*
Linedefs 3726
Sidedefs 6167
Sectors 616
* The vertex count without the effect of node building is 3087.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]