E3M1: Central Command (Chex Quest 3)
|Chex Quest 3 maps|
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Deathmatch
- 5 Statistics
- 6 Technical information
- 7 Inspiration and development
- 8 Trivia
- 9 See also
- 10 References
- 11 External links
Go straight, open door, step inside the circle downstairs, turn to the left, go upstairs and flip the switch, go to the lift on the other side of the circle and get up the lift, flip the switch on top, advance to the middle structure to get the blue key. Backtrack to start to open the blue door, go straight and open the door to the right, and step on the teleporter pad, open the door, go behind it and open the door to the right, go upstairs and open the door, take the yellow key behind it. Backtrack to the blue door and open the yellow door in front of it, open another door behind it, go fully up the far stairs, open the door, and another one behind it, turn right, get up the lift and open the door to the right of the red door, step onto the teleporter pad, open door, go right then straight, open door, turn left then right, open door, go upstairs and open another door, take the red key. Backtrack to open the red door, go across the hallways and open the door, turn left to open another door, approach the spaceship.
Other points of interest
- The room with the fake sky walls has a sprawling particle at the bottom, go through it to achieve the chex(r) armor.
- Behind the screen in the debate room there are open curtains, go through them to get a rapid zorcher and a mini zorch pack for it.
- In the dark red-lit hallways, to the right of the final door there's a screen, push it to open up a zorchpak for you.
Areas / screenshots
Routes and tricks
The Compet-n records for the map are:
This level contains the following numbers of things per skill level:
Inspiration and development
This map introduces the Flemoidus Cycloptis Ultricus.