E3M1: Dais (Back to Hell)
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| Back to Hell maps |
|---|
This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
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E3M1: Dais is the first map of Back to Hell. It was designed by David Seager.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Heading north along the trench next to the blue key, you will reach a room with a megaarmor. Getting it opens up three rooms, each of which counts as a secret. One contains a clip and (on hard skill) a spectre. (sector 151)
- Another room (see #1) contains 1-3 imps, a stimpack, and a box of shotgun shells. (sector 153)
- The third room (see #1) contains 1-3 imps, three clips, four armor bonuses, and a stimpack. (sector 155)
- Heading south along the aforementioned trench, you will reach a room with a blue pool. Crossing the north-west side of this pool lowers a nearby lift, leading to an armor. (sector 114)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 3:32.26 | Memfis | 2011-04-15 | b2h1-332.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on December 8, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 147)
- facing south-west. (thing 148)
- facing south-east. (thing 149)
- facing south-east. (thing 150)
Statistics[edit]
Map data[edit]
| Things | 171 |
| Vertices | 1149* |
| Linedefs | 1095 |
| Sidedefs | 1526 |
| Sectors | 161 |
* The vertex count without the effect of node building is 928.
Things[edit]
This level contains the following numbers of things per skill level:
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