E3M1: Dais (Back to Hell)

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Back to Hell maps
This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
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E3M1: Dais is the first map of Back to Hell. It was designed by David Seager.


Map of Dais
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Heading north along the trench next to the blue key, you will reach a room with a megaarmor. Getting it opens up three rooms, each of which counts as a secret. One contains a clip and (on hard skill) a spectre. (sector 151)
  2. Another room (see #1) contains 1-3 imps, a stimpack, and a box of shotgun shells. (sector 153)
  3. The third room (see #1) contains 1-3 imps, three clips, four armor bonuses, and a stimpack. (sector 155)
  4. Heading south along the aforementioned trench, you will reach a room with a blue pool. Crossing the north-west side of this pool lowers a nearby lift, leading to an armor. (sector 114)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 147)
  2. facing south-west. (thing 148)
  3. facing south-east. (thing 149)
  4. facing south-east. (thing 150)


Map data[edit]

Things 171
Vertices 1149*
Linedefs 1095
Sidedefs 1526
Sectors 161
* The vertex count without the effect of node building is 928.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]