E3M1: Gatehouse (2002 A Doom Odyssey)
From DoomWiki.org
| 2002 A Doom Odyssey maps |
|---|
| Deep into the Code |
| The Road to Eternity |
The Evil Unleashed
|
| The Search for Stephanie (original) Torment Ultima (10th ed.) |
| Bonus ZDoom levels |
This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E3M1: Gatehouse is the first map in episode The Evil Unleashed of 2002 A Doom Odyssey. It was designed by Sam Woodman (Metabolist) and uses the music track "Runaway Train" by Paul Corfiatis. In the 10th anniversary edition a couple of geometry modifications were applied but the things population was left unchanged.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Take the hall southeast of the exit doors. Open the next door and in the next room, use the lion switch (east) to reveal a berserk pack. (sector 67)
- In the southeast cave between blue and red key areas, run up the steps from the blue key area and into the corridor, quickly entering the south compartment before it closes to get a rocket launcher. (sector 228)
Bugs[edit]
An imp (thing 123) at the cracked ash floor is stuck on a crack.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 1:00.40 | Kyle McAwesome | 2014-08-31 | a3d1-100.zip | |
| NM speed | |||||
| UV max | 1:30.37 | Andrea Rovenski | 2024-08-10 | ado3-1-130.zip | |
| NM 100S | |||||
| UV -fast | 1:54.94 | Andrea Rovenski | 2022-11-18 | ado3-1f154.zip | |
| UV -respawn | 1:29.23 | Andrea Rovenski | 2024-08-10 | ado3-1r129.zip | |
| UV Tyson | 2:59.83 | vdgg | 2010-08-27 | a3d1t259.zip | |
| UV pacifist | 3:01.91 | Memfis | 2012-08-11 | a3d1p301.zip | |
| NoMo | 0:33.89 | Goodfella529 | 2016-03-25 | a3d1o033.zip |
The data was last verified in its entirety on September 7, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 147)
- facing south. (thing 148)
- facing east. (thing 149)
- facing west. (thing 150)
Statistics[edit]
Map data[edit]
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Original ed.:
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10th ann.ed.:
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Things[edit]
This level contains the following numbers of things per skill level:
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