E3M1: Gatehouse (2002 A Doom Odyssey)

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2002 A Doom Odyssey maps
Deep into the Code

M1 M2 M3 M4 M5 M6 M7 M8 M9 M9

The Road to Eternity

M1 M2 M3 M4 M5 M6 M6 M7 M8 M9

The Evil Unleashed
The Search for Stephanie (original)
Torment Ultima (10th ed.)

M1 M1 M2 M3 M4 M5 M6 M7 M8 M9 M9

Bonus ZDoom levels

M1 M1 M2

This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
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E3M1: Gatehouse is the first map in episode The Evil Unleashed of 2002 A Doom Odyssey. It was designed by Sam Woodman (Metabolist) and uses the music track "". In the 10th anniversary edition a couple of geometry modifications were applied but the things population was left unchanged.


Map of Gatehouse (original)
Map of Gatehouse (10th ed.)
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Take the hall southeast of the exit doors. Open the next door and in the next room, use the lion switch (east) to reveal a berserk pack. (sector 67)
  2. In the southeast cave between blue and red key areas, run up the steps and into the corridor, quickly entering the south compartment before it rises to get a rocket launcher. (sector 228)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:00.40 Kyle McAwesome 2014-08-31 a3d1-100.zip
NM speed
UV max 1:37.97 Andrea Rovenski (Cyberdemon531) 2022-11-27 ado3-1-137.zip
NM 100S
UV -fast 1:54.94 Andrea Rovenski (Cyberdemon531) 2022-11-18 ado3-1f154.zip
UV -respawn 2:59.80 DidierTranber 2011-07-09 a3d1r259.zip
UV Tyson 2:59.83 vdgg 2010-08-27 a3d1t259.zip
UV pacifist 3:01.91 Memfis 2012-08-11 a3d1p301.zip
NoMo 0:33.89 Goodfella529 2016-03-25 a3d1o033.zip

The data was last verified in its entirety on December 4, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 147)
  2. facing south. (thing 148)
  3. facing east. (thing 149)
  4. facing west. (thing 150)


Map data[edit]


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]