E3M1: Hell Keep (Doom)

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Ultimate Doom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9


This level has a
Super NES version.

This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.

E3M1: Hell Keep is the first map of Inferno in Doom. It was designed by Sandy Petersen and uses the music track "Untitled". The par time is 1:30. The secret map E3M9: Warrens is structurally based on E3M1 but has extra rooms, items and enemies, and requires two skull keys.

in the Jaguar-based ports, this level is replaced entirely by an unrelated level of the same name.


This map is short and it is not very difficult, there are only 4 big rooms and 3 corridors, and 26 monsters and this makes it easy for speedruns.


Map of Hell Keep
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


You start in front of a closed eye, which is a switch (A). Press it and the platform you are standing on will rise, revealing a big outdoor area, a red wall with a door ahead of you, and some imps, ammo and (on I'm Too Young To Die and Hey, Not Too Rough) health. After you have taken down the imps, press the switch to the left of the door to open it (B).

On Hurt Me Plenty and higher, there are cacodemons behind the door. Since you have only a pistol, limited ammo, and plenty of space, you might want to open the door first and maneuver the Cacodemons into taking out the Imps for you, while taking some damage themselves. Kill the Cacodemons and move forward to a fork in the path. Go straight and turn left into a curved bridge with blood on both sides. There is a shotgun here. The bridge will sink into the blood in sections as you step on it so run quickly across and through a fake wall before it lowers (C). There may be imps behind the fake wall, depending on your skill level. When you are done with the imps (if any) go to the right and open the door with the face on it. Then go to the fork and take the other path (D).

(If you ran too slow or fell off, you will be in the blood and taking damage. In this case, run to the wall at the left and turn left when it ends. Run to the end of the blood and go up the stairs. Then go the other path in the fork.)

Open the door and kill the enemies that you see. Then open the door to the right and go into a narrow hallway with demons. Kill them and open the next door into a room with red pillars and a few items. Pick them up and enter the next room, which is filled with imps. Once you are done with them, go through the exit door (E). Collect some health and ammo, then go into the teleporter to exit the level.


  1. In the room before the exit room, open the hidden door on the left to reveal a rocket launcher, shotgun shells, and a stimpack (F). (sector 25)


Two "hanging leg" decorations (Things 80 and 82) have no flags set for any of the difficulty classes, so they do not actually appear in the level.

Areas / screenshots[edit]


Routes and tricks[edit]

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed 00:28 Jim Leonard (Xit Vono) 2002-12-12 e3m1-028.zip
NM speed 00:30 Guillaume Pierson (Guiddqd) 2009-01-20 n3m1-030.zip
UV max 01:02 Karim El-Sheikh (Kimo Xvirus) 2012-01-01 e3m1-102.zip
NM100S 00:32 Jim Leonard (Xit Vono) 2002-12-18 n3s1-032.zip
UV -fast 01:08 Karim El-Sheikh (Kimo Xvirus) 2012-01-01 f3m1-108.zip
UV -respawn 01:07 Adam Hegyi 2000-01-13 r3m1-107.zip
UV Tyson 02:34 Jim Leonard (Xit Vono) 2003-04-05 t3m1-234.zip
UV pacifist 00:48 Radek Pecka 2004-12-23 p3m1-048.zip

The data was last verified in its entirety on July 6, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:28.51 Jim Leonard (Xit Vono) 2002-12-12 e3m1-028.zip
NM speed 0:30.91 Guillaume Pierson (Guiddqd) 2009-01-20 n3m1-030.zip
UV max 1:01.77 aconfusedhuman 2021-07-04 e3m1m101.zip
NM 100S 0:32.11 Jim Leonard (Xit Vono) 2002-12-18 n3s1-032.zip
UV -fast 1:08.74 Karim El-Sheikh (Kimo Xvirus) 2012-01-01 f3m1-108.zip
UV -respawn 1:07.17 Adam Hegyi 2000-01-12 r3m1-107.zip
UV Tyson 2:28.43 Andrea Rovenski (Cyberdemon531) 2022-11-17 e3m1t228.zip
UV pacifist 0:48.91 Radek Pecka 2004-12-23 p3m1-048.zip
NoMo 0:15.60 Dastan 2020-12-04 e3m1o1560.zip
NoMo 100S 0:16.91 depr4vity 2020-04-10 e3m1os016.zip
Stroller 1:25.86 Lewonx 2021-05-17 e3m1str125.zip

The data was last verified in its entirety on November 22, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 85)
  2. facing south. (thing 86)
  3. facing north. (thing 87)
  4. facing east. (thing 88)


Map data[edit]

Things 92
Vertices 194*
Linedefs 208
Sidedefs 274
Sectors 39
* The vertex count without the effect of node building is 170.


This level contains the following numbers of things per skill level:


External links[edit]