E3M1: Hell Keep (Super NES Doom)

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Doom for Super NES maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M7 M8 M9

The Shores of Hell

M1 M3 M4 M6 M8 M9

Crystal Project computer.png

This is a console version
of a PC level.

This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
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E3M1: Hell Keep is the first level of Inferno in Doom for Super NES. It is based on the original E3M1: Hell Keep, with modifications to adapt the map to the console's limitations. The author of the original map is Sandy Petersen and it uses an S-SMP arrangement of the music track "Untitled".

Walkthrough[edit]

Map of Hell Keep
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

Bugs[edit]

Comparison of versions[edit]

Some strange differences exist when compared to the DOS version of the level: some geometry seemingly within the sky wall was added in the first room, an area exists behind the right-hand wall of the second corridor branching to the right from the main entrance, and a hidden room seems to exist inside the secret near the end of the map. It is unknown how, or if it is possible at all, to cause these areas to appear in the course of normal gameplay; they likewise do not contain any deathmatch starts.

According to Randy Linden, the SNES version's map set originally had various differences from the DOS version alongside the existing differences already seen in the final game, which were intended to make the game flow better when played on a controller, however these changes were rejected by id Software. This extraneous geometry may be a leftover from this.

Because monsters are drawn to always face the player, the imps outside the eye switch pit at the start will be immediately alerted to the player's presence at the start of the map, before the platform has had a chance to rise like in the DOS version.

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Objects 83
Vertices 234
Lines 249
Sectors 49

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

Console Doom levels - Super NES
Phobos:
Deimos:
Hell:
Secret levels: