E3M1: Hell Keep (Wonderful Doom)
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Wonderful Doom maps |
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Knee-Deep in the Dead |
The Shores of Hell |
Inferno
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Thy Flesh Consumed |
This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
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E3M1: Hell Keep is the first map in the Inferno episode of Wonderful Doom. It was designed by Eugene Guschin (Wraith777).
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the first intersection, go right and use the gargoyle switch on the south wall to raise a bridge to the other side, where you will find a box of shotgun shells, health bonuses, and armor bonuses. (sector 27)
- Drop to the south from the previous secret and go through the damaged wall. Follow the passage to a medikit, ammo clips, and a switch. Flipping the switch lets you use a life to get up to a rocket launcher. (sector 35)
- Open the door west of the room just before the exit room, then head to the southeast side for a switch. Return to the previous room and the walls to the east will be open, revealing rockets. (sector 45)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:37.63 | Eric Baker (The Green Herring) | 2007-11-16 | w3d1-037.zip | Plays back with wd_old.wad |
NM speed | |||||
UV max | |||||
NM 100S | 1:17.37 | DidierTranber | 2011-12-02 | w3d1s117.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on December 21, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing east. (thing 97)
- facing west. (thing 98)
- facing east. (thing 99)
- facing west. (thing 100)
- facing north. (thing 101)
Statistics[edit]
Map data[edit]
Things | 118 |
Vertices | 375* |
Linedefs | 350 |
Sidedefs | 456 |
Sectors | 52 |
Things[edit]
This level contains the following numbers of things per skill level:
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