E3M1: Hell Keep (Wonderful Doom)

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Wonderful Doom maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno
Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
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E3M1: Hell Keep is the first map in the Inferno episode of Wonderful Doom. It was designed by Eugene Guschin (Wraith777).

Walkthrough[edit]

Map of Hell Keep
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the first intersection, go right and use the gargoyle switch on the south wall to raise a bridge to the other side, where you will find a box of shotgun shells, health bonuses, and armor bonuses. (sector 27)
  2. Drop to the south from the previous secret and go through the damaged wall. Follow the passage to a medikit, ammo clips, and a switch. Flipping the switch lets you use a life to get up to a rocket launcher. (sector 35)
  3. Open the door west of the room just before the exit room, then head to the southeast side for a switch. Return to the previous room and the walls to the east will be open, revealing rockets. (sector 45)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:37.63 Eric Baker (The Green Herring) 2007-11-16 w3d1-037.zip Plays back with wd_old.wad
NM speed
UV max
NM 100S 1:17.37 DidierTranber 2011-12-02 w3d1s117.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 21, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 97)
  2. facing west. (thing 98)
  3. facing east. (thing 99)
  4. facing west. (thing 100)
  5. facing north. (thing 101)

Statistics[edit]

Map data[edit]

Things 118
Vertices 375*
Linedefs 350
Sidedefs 456
Sectors 52
* The vertex count without the effect of node building is 298.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]