E3M1: Hells Gate (NJ Doom)

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NJ Doom maps
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Oh Hell
This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
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E3M1: Hells Gate [sic] is the first map in the Oh Hell episode of NJ Doom. It was designed by Nigel Rowand (Enjay).

Walkthrough[edit]

Map of Hells Gate
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the room with the invulnerability, head north to reach an area with 1-3 shotgun guys. The western wall with the skull is a secret door leading to a chaingun and two boxes of bullets. (sector 73)
  2. Head south from the invulnerability room to reach a medikit. The wall to the east with the skull is a secret door leading to a teleporter back to near the start. (sector 120)
  3. The area before the exit has a path leading north over a series of islands each containing a health bonus. At the end of the passage is a medikit - the door to the south here leads back to the room with the radiation shielding suit. (sector 93)
  4. The brighter red wall west of the medikit near #3 is a secret door leading to a teleporter back to near the start. The secret sector itself is too narrow to receive credit for. (sector 117)

Bugs[edit]

As one of the secret sectors (#4 above) cannot be obtained, the maximum secrets percentage is 75%.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 7)
  2. facing south-east. (thing 8)
  3. facing south-west. (thing 9)
  4. facing south-west. (thing 10)
  5. facing north-west. (thing 11)

Statistics[edit]

Map data[edit]

Things 115
Vertices 553*
Linedefs 591
Sidedefs 879
Sectors 122
* The vertex count without the effect of node building is 474.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]