E3M1: Infernal Shores (Lunar Catastrophe)

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Lunar Catastrophe maps
Fifty Million Miles From Home

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Lost Moon

M1 M2 M3 M4 M5 M6 M7 M8 M9

Where Bad Guys Go
What Comes After

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
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E3M1: Infernal Shores is the first map in the Where Bad Guys Go episode of Lunar Catastrophe. It was designed by Samantha McNallen (Miss Bubbles), and the par time defined in MAPINFO is 1:00.

Walkthrough[edit]

Map of Infernal Shores
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head to the lava at the southeast end and press on the wall between the floating skull rocks to get a berserk pack. (sector 51)
  2. In the south area with marble columns, head to the northeast side and press on the wall that does not have a metal ridge on the bottom. Ride the lift up to a rocket launcher and rockets. (sector 65)
  3. Head to the door just before the exit room, then turn around to the west and press on the marble column in that direction to get a soul sphere. (sector 68)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south. (thing 161)
  2. facing north. (thing 162)
  3. facing north-east. (thing 163)
  4. facing north-east. (thing 164)
  5. facing west. (thing 165)
  6. facing east. (thing 166)
  7. facing south. (thing 167)
  8. facing west. (thing 168)

Statistics[edit]

Map data[edit]

Things 169
Vertices 558*
Linedefs 542
Sidedefs 761
Sectors 86
* The vertex count without the effect of node building is 470.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]