E3M1: Lunar Gateway (Solar Struggle)

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Solar Struggle maps
Titan Terror

M1 M2 M3 M4 M5 M6 M7 M8 M9

Ceres Carnage

M1 M2 M3 M4 M5 M6 M7 M8 M9

Moon Madness
Venusian Violence

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.
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E3M1: Lunar Gateway is the first map in the Moon Madness episode of Solar Struggle. It was designed by LordEntr0py and uses the music track "Technoprisoners," originally composed by James Paddock (Jimmy) for Community Chest 4.


Map of Lunar Gateway
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After going downstairs from the starting area to a room overlooking the outside landscape, turn around and press the flashing silver computer panel. This will open a passage that connects to the ledge overlooking the earlier room. (sector 302)
  2. From the ledge in secret #1 press a button hidden in the big brown brick wall. This will open access to shotgun shells. (sector 362)
  3. After climbing a staircase in the pool of blood and pressing the switch that opens cages with cacodemons and the way ahead, you can jump into the nearest cage for a backpack. (sector 450)
  4. Outside, in the white rock area, climb over the rock formation along the northern edge, lump over to the central rock formation and keep climbing until you can jump over the gap to the eastern rock formation to get a blue armor. (sector 507)
  5. In the same rocky area, there's an indentation in the western wall. Shoot it to gain access to some shotgun shells. (sector 717)
  6. From the brown balcony overlooking the white rock formation, turn north and jump onto the tall white pillar, and from it, on the western ledge. Follow along for a cave with shotgun shells. You can identify the cave by a blue torch near it. (sector 730)
  7. From the ledge overlooking the central marble area, look across the blown-and-marble staircase and find an eye switch on the other side. Shooting it will cause a chain of pillars to raise, giving access to the ledge with a switch, that will lower a wall giving access to health and armor bonuses, as well as a berserk pack. (sector 840)
  8. In the area behind the yellow door, there are three monster closets that open after using a switch to open a door. The eastern closet has a switch hidden in the wall, granting access to shotgun shells and health bonuses. (sector 1033)
  9. Inside the ledge that opens when you pick up the red key and that releases lost souls, you can find a button. Pressing it will temporarily lower the wall across the room revealing a chainsaw. (sector 1061)
  10. By building up some momentum, you can run south-west off the platform where you get the blue key and jump over the railings below to find a secret cave with a supercharge. (sector 1083)
  11. Following the path from secret #2, keep jumping between ledges until you are able to jump out of the window to the west, to a partial invisibility. (sector 1155)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 11, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 57)
  2. facing north. (thing 171)
  3. facing north. (thing 226)
  4. facing north. (thing 231)


Map data[edit]

Things 471
Vertices 7838*
Linedefs 7641
Sidedefs 12779
Sectors 1539
* The vertex count without the effect of node building is 6053.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]