E3M1: The Storehouse (Heretic)

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Heretic maps
City of the Damned

M1 M2 M3 M4 M5 M6 M7 M8 M9

Hell's Maw

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Ossuary

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Stagnant Demesne

M1 M2 M3 M4 M5 M6 M7 M8 M9

Fate's Path (deathmatch only levels)

M1 M2 M3

This level occupies the map slot E3M1. For other maps which occupy this slot, see Category:E3M1.

E3M1: The Storehouse is the first level in The Dome of D'Sparil episode of Heretic. It shares its music track with E1M1: The Docks and E4M6: Halls of the Apostate.

Walkthrough[edit]

Map of The Storehouse
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

The level is remarkably tough on smite-meister or higher due to the small amount of ammunition considering the population of strong monsters. The situation is worsened by the fact that the Ethereal Crossbow is not anywhere in the level. Thus, even if weredragons dropped ammunition, it is for no use. You may try to lure the monsters against each other to preserve valuable shots.

Press the wall section with the bird motif in front of you to get out of the tiny cell. Take out the gargoyles, but do not bother with the disciples behind the barred windows to the west. Just avoid their attacks. Use the switch to open the gate. The other wall sections with the bird motif can be opened to get ammunition. Just on the other side of the gate to the left is another switch. It will lower the corner columns providing access to the much-needed Dragon Claw and the Bag of Holding. You can now take out the undead warrior you may or may not have seen in the other area. Rest assured, however, that he saw you and will be coming for you. Go back to the other area. You can see the green key through the barred window, but you cannot get it yet. Collect all the ammunition and head through the door to the south.

Go down the stairs and past the green door. Do not go up the other set of stairs but enter the wooden door. Just before going further, proceed to a darkened passage to the right. Get the Chaos Device. Enter the storehouse and take out the sabreclaws. In the southeast corner of the storehouse, there is an alcove with a Silver Shield. You will see an open area with large wooden pillars. To get to the other side, you have to go all the way to the east and back to the west. If there are problems in killing the weredragons that block your path, lure them deep into the storehouse hall; the columns and barrels there confuse them so that they will not enter the pillar passage again. Proceed towards the new area. Get the yellow key in the back room.

Head back to the yellow door. Do not go up the other set of stairs. You will not have enough equipment to deal with what is up there.

Go through the yellow door and get the green key. When you grab it, a wall section to the east will open containing undead warrior ghosts. Take them out or avoid them and head for the green door. Inside you will meet a new monster, the ophidian, which is the last monster type in the game. The only advanced weapon you have is the Dragon Claw so take him out as best you can. Get the Map Scroll and press the switch. Now, you finally need to enter the new staircase. When you walk out into the water, you will see an iron lich. If you have run out of ammunition, it is the moment you had better rush. There are some choices you can make:

  • Quickly run to a narrow passage in the east. You can see a Ring of Invincibility sitting on top of a pillar. Press the switch at the back of the pillar and a wall section behind you will open containing more gargoyles. Run to the lowered platform at the southern end of the lich area. At the two ends, there are a Tome of Power and the Wings of Wrath. They help you to get a control of the situation. Alternatively, you can flee to the adjacent staircase as it leads to the only place you still need to go.
  • Go up the stairs between the entrance and the aforementioned passage. There is a Torch on a ledge. Make a run at the gap and pick up the Gauntlets of the Necromancer. If you time it right, you can cross the gap at the corner and get the Shadowsphere. The ledges hold some ammunition and Crystal Vials, and you can lead the iron lich away from the eastern passage you need to visit. Beware the fire gargoyles that populate the lich area. If things get too dangerous, you can use the Chaos Device to escape.

The staircase on the platform takes you to the mosaic textured exit room. Another iron lich blocks your path on skill level three or higher. Try to get past the monster if fighting is not a choice. The exit teleporter is at the southern end of the room.

Secrets[edit]

  1. Use the Wings of Wrath to get the ring in the eastern passage. Make sure you are close enough to the top of the pillar to trigger the secret.
  2. Press the wall section between the two braziers to the east in the exit room. Get the Hellstaff.

Bugs[edit]

Linedef 295 has its upper texture on the wrong side in the hallway leading to the flooded outside area. The ceiling height difference of the neighboring sectors is eight map units, so the ceiling looks a bit distorted when the flawed wall is approached from the storehouse door.

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 355
Vertices 767*
Linedefs 823
Sidedefs 1101
Sectors 149
* The vertex count without the effect of node building is 674.

Things[edit]

This level contains the following numbers of things per skill level:

Trivia[edit]

E3M1 is the only one of Heretic's 48 levels that does not contain an Ethereal Crossbow in single player mode.