E3M2: City of Corpses (Doom the Way id Did)
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Doom the Way id Did maps |
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Knee-Deep in the Dead |
The Shores of Hell |
E3M2: City of Corpses is the second map of Inferno in Doom the Way id Did. It was designed by Walter Confalonieri (daimon) and Jacob Zuchowski (ellmo) in the style of Sandy Petersen. The par time defined in the DEHACKED lump is 2:00.
Contents
Walkthrough[edit]
Essentials[edit]
First, go left down the first hallway following the path to a shotgun. The ground lowers at this point, take the path going northeast to a hall reminiscent of the hall in House of Pain. Take the next door to a switch which raises a bridge going to the rest of the level. Now backtrack to the beginning and approach the door in front to open it. With the bridge available you can cross into the field. In the field, climb the rocks going northward and eastward until you reach the blue skull key. Grab it and find the blue skull door on the west side of the field. Go here, and then through the next door. Follow the long road, grabbing the radiation suit once the damaging blood starts to show itself. Also watch out for lost souls in pursuit. At the end of the road is a large room with a structure in the middle. Go to the southwest corner to find a switch which opens the structure and allows access to the yellow skull key, then use the lift in the southeast to get out. Move back into the field and find the yellow door. It should be slightly up the rocks from the blue door. In here, enter the teleporter and then enter the next teleporter to the next area. Climb the stairs to the ledge with imps and a radiation suit, and jump out the window to a switch which raises a bridge accessing the southeastern part of the field. Go there and enter the southern building. Enter the back room of this building and flip the switch to lower the red key. Now go to the northern building. In here are two teleporters, and the exit is behind a cage to the left guarded by a baron of Hell. If you take the straight path with a cacodemon on it, you will wind up on the ledge on the outer side of the building, where you can go around to reach the exit.
Other points of interest[edit]
If you go down the right path in the exit building, the teleporter takes you to a ledge with a plasma gun
Secrets[edit]
- Raise the bridge that leads to the main part of the level, but instead of going across the bridge, drop to the right and follow the passage to some health bonuses. (sector 196) Press the skull wall to lower it as well as the next wall ahead. Then go across to get some shotgun shells and a stimpack.
- Open the blue door and look to the right at the fire wall. You can go through this wall to pick up an armor, a stimpack, and a rocket. (sector 254)
- Open the second blue door and head down this path until you reach the blood. When you do, compartments containing lost souls will appear behind you. Head into the compartment that is closest to the blue door, and notice that one of the fire walls is different from the rest. You can walk through this wall and obtain a berserk pack. (sector 265)
- On the other side of the lava river is a red building with two stair sets into the building and a lift. Use the lift, and open the wall to grab a rocket launcher and some rockets. (sector 123)
Bugs[edit]
A green torch (thing 325) in front of secret #2 starts floating in the air when the tentacle elevator to the west (sector 241) moves.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:41.09 | Kyle McAwesome | 2022-07-02 | i3d2p041.zip | Cross-listed from Pacifist |
NM speed | |||||
UV max | 4:10.03 | Casey Alvis (Altima Mantoid) | 2013-01-06 | dtwid-lmps.zip | |
NM 100S | 3:07.66 | DidierTranber | 2023-01-10 | i3d2s307.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | 0:41.09 | Kyle McAwesome | 2022-07-02 | i3d2p041.zip | |
NoMo | 0:39.46 | Percy T | 2020-11-01 | e3m2o3946.zip |
The data was last verified in its entirety on January 15, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains six spawn points:
- facing north. (thing 67)
- facing south. (thing 68)
- facing west. (thing 69)
- facing east. (thing 339)
- facing north. (thing 361)
- facing west. (thing 362)
Statistics[edit]
Map data[edit]
Things | 384 |
Vertices | 1216* |
Linedefs | 1326 |
Sidedefs | 1875 |
Sectors | 266 |
Things[edit]
This level contains the following numbers of things per skill level:
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