E3M2: City of Corpses (Doom the Way id Did)

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Doom the Way id Did maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M2. For other maps which occupy this slot, see Category:E3M2.

E3M2: City of Corpses is the second map of Inferno in Doom the Way id Did. It was designed by Walter Confalonieri (daimon) and Jacob Zuchowski (ellmo) in the style of Sandy Petersen.

Walkthrough[edit]

Map of City of Corpses
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

First, go left down the first hallway following the path to a shotgun. The ground lowers at this point, take the path going northeast to a hall reminiscent of the hall in House of Pain. Take the next door to a switch which raises a bridge going to the rest of the level. Now backtrack to the beginning and approach the door in front to open it. With the bridge available you can cross into the field. In the field, climb the rocks going northward and eastward until you reach the blue skull key. Grab it and find the blue skull door on the west side of the field. Go here, and then through the next door. Follow the long road, grabbing the radiation suit once the damaging blood starts to show itself. Also watch out for lost souls in pursuit. At the end of the road is a large room with a structure in the middle. Go to the southwest corner to find a switch which opens the structure and allows access to the yellow skull key, then use the lift in the southeast to get out. Move back into the field and find the yellow door. It should be slightly up the rocks from the blue door. In here, enter the teleporter and then enter the next teleporter to the next area. Climb the stairs to the ledge with imps and a radiation suit, and jump out the window to a switch which raises a bridge accessing the southeastern part of the field. Go there and enter the southern building. Enter the back room of this building and flip the switch to lower the red key. Now go to the northern building. In here are two teleporters, and the exit is behind a cage to the left guarded by a baron of Hell. If you take the straight path with a cacodemon on it, you will wind up on the ledge on the outer side of the building, where you can go around to reach the exit.

Other points of interest[edit]

If you go down the right path in the exit building, the teleporter takes you to a ledge with a plasma gun

Secrets[edit]

  1. Raise the bridge that leads to the main part of the level, but instead of going across the bridge, drop to the right and follow the passage to some health bonuses. (sector 196) Press the skull wall to lower it as well as the next wall ahead. Then go across to get some shotgun shells and a stimpack.
  2. Open the blue door and look to the right at the fire wall. You can go through this wall to pick up an armor, a stimpack, and a rocket. (sector 254)
  3. Open the second blue door and head down this path until you reach the blood. When you do, compartments containing lost souls will appear behind you. Head into the compartment that is closest to the blue door, and notice that one of the fire walls is different from the rest. You can walk through this wall and obtain a berserk pack. (sector 265)
  4. On the other side of the lava river is a red building with two stair sets into the building and a lift. Use the lift, and open the wall to grab a rocket launcher and some rockets. (sector 123)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:49 NoobBait 2012-03-18 i3d2p049.zip
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 00:49 NoobBait 2012-03-18 i3d2p049.zip

Last updated on June 19, 2013.

Multiplayer records[edit]

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes

Last updated on June 19, 2013.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 67)
  2. facing south. (thing 68)
  3. facing west. (thing 69)
  4. facing east. (thing 339)
  5. facing north. (thing 361)
  6. facing west. (thing 362)

Statistics[edit]

Map data[edit]

Things 384
Vertices 1216*
Linedefs 1326
Sidedefs 1875
Sectors 266
* The vertex count without the effect of node building is 1007.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]