E3M2: DJSPit (Back to Hell)

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Back to Hell maps
This level occupies the map slot E3M2. For other maps which occupy this slot, see Category:E3M2.
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E3M2: DJSPit is the second map of Back to Hell. It was designed by David Seager.

Walkthrough[edit]

Map of DJSPit
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After going through the first door, turn right then head towards the narrow bridge. Jump into the lava to the south of it - here there is a switch which lowers a lift leading to an area with two traps containing monsters. There is a door here leading to a chainsaw, a medikit, a box of bullets, an armor, and a box of shotgun shells. There is also a teleporter here leading back to the first large room. (sector 318)
  2. North of the first large room are two doors that lower like lifts. In both cases there is a secret passage to the west at the top. The first leads via a raising staircase to a room with a baron of Hell (a cacodemon on easy skill), some ammo, and a rocket launcher. (sector 118)
  3. The second secret passage (see #2) leads to a demon, a spectre (not on easy skill), two stimpacks, and 12 shotgun shells. (sector 325)
  4. Near the blue door are two windows which can be jumped through from the bridge leading to a passage with 3-11 imps, an armor, and a box of shotgun shells. There is also a door leading back to the blue door. (sector 55)
  5. The eastern side of the exit pad has a different texture to the other side. This side is a teleporter leading to an area with several monsters and a chaingun. (sector 327)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing east. (thing 258)
  3. facing east. (thing 259)
  4. facing south. (thing 260)

Statistics[edit]

Map data[edit]

Things 269
Vertices 1643*
Linedefs 1718
Sidedefs 2480
Sectors 338
* The vertex count without the effect of node building is 1372.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]