E3M2: Emblem of Destruction (No End In Sight)

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No End In Sight maps
1994 Ways To Die

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Depths of Doom

M1 M2 M3 M4 M5 M6 M7 M8 M9

Woe
Blood Stained Earth

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

This level occupies the map slot E3M2. For other maps which occupy this slot, see Category:E3M2.

E3M2: Emblem of Destruction is the second map of the Woe episode of No End In Sight. It was designed by Emil Brundage (NaturalTvventy).

Walkthrough[edit]

Map of Emblem of Destruction
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go through the door in front of you, which will open automatically as you approach, and climb up two staircases to an outdoor area with damaging blood pools - a door requiring the red key will close as you enter the area. Take the shotgun on the marble bridge then run through the blood to a teleporter by the west wall (the skull switches in this area will raise more bridges over the blood, useful for backtracking). Step on the teleporter to reach a room in the north-west corner of the level, then head south-east past some crushers, demons and spectres to a dark chamber with two imps and a skull switch that will raise a bridge from the lava visible through the window.

Go back to the crusher area and head west past another crusher, kill the imps approaching from the other side of the bridge then head across it, watching out for two walls that open nearby and release lost souls. On the other side, head south and west through some dark chambers until you reach a room with a triangular nukage pool, then head south down a nearby staircase to a second nukage area and flip a knife switch at the top of some marble steps - you will see some more steps rise through the neighboring window. Backtrack to the bridge over the lava, passing a number of monsters that have teleported in, then run west to a teleporter within the lava which will send you back to the blood pool in the middle of the level. Head south down the long staircase you used earlier to reach the marble steps you just raised, climb them then head south down a passage to reach the yellow skull key sitting in a window.

Backtrack to the blood room and step across to the east teleporter, which will send you to a platform above a lava pit on the east side of the level. Follow the walkway in front of you round to a skull switch guarded by a shotgun guy and press it, which will raise a bridge next to the teleport pad, then head north up some more platforms to a ledge where zombies are guarding an armor and a knife switch. Flip the switch then return to the teleport pad and cross a second bridge that has raised to a door requiring the yellow key, which leads to an area with cages containing numerous monsters. After going through the door, head down some steps then pass through the second door on your right and follow the passage west and south to another door. The red skull key is behind this second door, sitting on another window.

Return to the blood room and open the door requiring the red key, which leads to a maze of cement blocks guarded by many monsters. Fight your way to the north-west corner of the maze to find the blue skull key inside a flesh chamber, then go to the north-east corner of the maze to find the exit door. Kill the spectre waiting behind the door then step on the white teleporter to finish the level.

Other points of interest[edit]

Using the teleporter in the north-west corner of the blood room will send you to an outdoor area with a curving ceiling. A light amplification visor can be found in this area, but note that picking it up will make secrets #3 and #4 harder to find while the visor is in effect.

Secrets[edit]

  1. From the central hub of the map, run north-west through the blood to a doorway and drop into lava then step on the nearby teleporter, which takes you to a secret room containing lost souls, a supercharge, twelve shotgun shells and a box of bullets. (sector 347)
  2. At the western end of the map where you raise a bridge over the lava, hop into the lava on the west side and go through the wall in the north-west corner that has holes in it. You will find a medikit, an energy cell and a plasma gun. (sector 357)
  3. At the area with the curvy ceiling, as you go south-east a wall opens up in the north-west corner where demons will attack you. In this corner, a section of the floor which is not glowing forms an arrow (this is not possible to see if you picked up the nearby light amplification visor). The arrow points to the southern side of the next wall. Press on this wall to lower a platform with four clips and a partial invisibility. (sector 207)
  4. If you look at the nukage in the area where the curvy ceiling is, a part of the nukage is brighter than the rest (it can be impossible to see this if you picked up the nearby light amplification visor). This section of nukage stretches from the berserk pack platform to a section which you can step on. If you step on this section, this part of the nukage will rise up and you can collect the berserk pack. (sector 180)
  5. From where the yellow key is, drop to the north and press on the wall that the light is shining on to find a secret area with a lift. This takes you up to the cage where the imps were, allowing you to get the supplies. (sector 233)
  6. At the eastern end of the map with the lava, run onto the gray walkway and keep running as fast as you can across this walkway. Run all the way across making sure you can reach the area to the west before getting crushed, then follow the hall to a chaingun and a medikit. (sector 270)
  7. At the eastern end of the map with the lava, grab a radiation shielding suit and run across the lava near the rising walkway mentioned in secret #6. The lava leads to a dead end where you can collect a megaarmor. (sector 278)
  8. In the brown area with multiple cages and moving walls, enter one of the cages and look east towards the square walls. The south-east one is indented a bit. Press on this one to lower it for a backpack. (sector 325)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:12.97 vdgg 2018-03-15 n3e2-612.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 21, 2021.

Statistics[edit]

Map data[edit]

Things 437
Vertices 2035*
Linedefs 2353
Sidedefs 3296
Sectors 436
* The vertex count without the effect of node building is 1825.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

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