E3M2: Manufactorium (Doom the Way id Did: The Lost Episodes)

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DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Inferno
Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M2. For other maps which occupy this slot, see Category:E3M2.

E3M2: Manufactorium is the second map of the Inferno episode in Doom the Way id Did: The Lost Episodes. It was designed by Michael Fraize (Marcaek) with alterations by Xaser.

Walkthrough[edit]

Map of Manufactorium
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Enter the hall in front of you and go straight forward until you reach a junction with a couple of imps and a shotgun. Go into the south-west passage and follow it to a red room, noting the wall that lowers to reveal imps guarding a chaingun, then go to the south end of the room to lower a second wall and reveal more imps (plus demons on Hurt Me Plenty (HMP), and a baron of Hell on Ultra-Violence and Nightmare skill levels) guarding the red skull key. With the red key, press the skull switch next to the northern door and pass through it to enter a skull room, then go to the north-west corner and open the red door to confront two imps and a shotgun guy. Go through the north doorway to get outside, then head to the north-east corner of this area to find a gray wall and press the skull switch on its back side - this will open the door in the west wall and reveal the blue skull key.

Take the blue key, then go back to the red key room and enter the corridor in the south-east corner. Open the blue door in the south wall and go down the steps to a white bridge over a lava pool and start to cross it - the lights will darken and closets will open in the north and south walls containing lost souls (plus a cacodemon on HMP or higher). Continue across the bridge to a circular chamber and climb up the steps, then enter the teleporter in the middle of the chamber to enter a small room with a switch, which will raise a bridge leading to the exit door. Go back into the teleporter, ready for one or two barons that have been released in the circular chamber, then go back to the junction in the center of the map and take the east path to enter a room with two crushers. Go up the southern steps to get back outside, then head to the doorway on the west side of this area and cross the bridge you raised earlier to reach the exit door. Pass through the door and turn right to see the exit switch.

Other points of interest[edit]

In the blue key area, a rocket launcher can be found in the hexagonal building at the north end - make sure you run through the building as the weapon is protected by a slow-moving crusher. In the same area, you can go inside the long building to find a partial invisibility and a button, which are also protected by crushers - the button lights up the cages either side of the blue key, making the monsters inside easier to see.

Secrets[edit]

  1. In the room on the west side with multiple walls, go on the west side of the leftmost wall and use it to lower a berserk pack. (sector 18)
  2. In the central room, enter the south-west corridor and open the middle wall at the south end to find a rocket, an energy cell and a backpack. (sector 49)
  3. Open the red door and use the red wall to the right of it on the south wall. Grab a radiation shielding suit and go through the lava to get an armor. (sector 66)
  4. In the area with square rooms on the east side, use the west wall and ride it up, then head west and open the wall there for a plasma gun. (sector 87)
  5. At the south bridge over lava, the area darkens as several alcoves are revealed. Get to the east end of the bridge and look south, then shoot the satyr switch you see. This will raise an additional bridge to the north alcove. Here, press on the west wall to get a supercharge. (sector 151)
  6. In the outside area at the east end of the map, head to the north-east and use the side of the pillar without skulls on it to get the yellow key. (sector 186)
  7. With the yellow key, enter the south-east area of the map and open the yellow door. Take the teleporter to get a BFG9000. (sector 189)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 7, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south-west. (thing 97)
  2. facing south. (thing 98)
  3. facing east. (thing 103)
  4. facing west. (thing 211)
  5. facing west. (thing 212)
  6. facing south-east. (thing 213)
  7. facing north. (thing 214)
  8. facing south-west. (thing 215)

Statistics[edit]

Map data[edit]

Things 229
Vertices 1208*
Linedefs 1337
Sidedefs 1901
Sectors 250
* The vertex count without the effect of node building is 1041.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]