E3M3: Beelzebub's Bluffs (ADoom)

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ADoom maps
This level occupies the map slot E3M3. For other maps which occupy this slot, see Category:E3M3.
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E3M3: Beelzebub's Bluffs is the third map of ADoom. It was designed by Adam F. Smith.

Walkthrough[edit]

Map of Beelzebub's Bluffs
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the dark cave northeast of the start and go to the teleporter, but open the wall west of it to get a megaarmor. (sector 78)
  2. In the central area, go north into the dark cave and open the northwest wall to find a teleporter to a soul sphere. The actual secret sector cannot be triggered due to the teleporter in the way. (sector 23)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 20, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 99)
  2. facing east. (thing 100)
  3. facing south-east. (thing 103)
  4. facing south. (thing 104)

Statistics[edit]

Map data[edit]

Things 106
Vertices 314*
Linedefs 365
Sidedefs 495
Sectors 84
* The vertex count without the effect of node building is 278.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]