E3M3: Blood Debt (Return to Hadron)
From DoomWiki.org
Return to Hadron maps |
---|
Episode 1 |
Episode 2 |
Episode 3
|
This level occupies the map slot E3M3. For other maps which occupy this slot, see Category:E3M3.
![]() | This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E3M3: Blood Debt is the third map in the Slayers Swansong episode of Return to Hadron. It was designed by Matt Powell (cannonball) and uses the music track "".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the south end, take the lift up, then get on the right ledge near the wall of faces. Head to the north end, face west, then shoot at the hole. Drop off and head west, then north behind armor bonuses and energy cells. This secret area contains a medikit, a megaarmor, and more energy cells. (sector 51)
- At the north end, approaching the eye switch lowers you into a trap room with demons and barons of Hell. Using the eye switch in the trap room there will reveal a teleporter back to the main area. Despite the floor lowering where the first eye switch is, you can still press the switch from under. Do so, then enter the teleporter and quickly go on the side platform with the soul sphere, rockets, and energy cells. (sector 107)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on April 3, 2022.
Statistics[edit]
Map data[edit]
Things | 397 |
Vertices | 1638* |
Linedefs | 1698 |
Sidedefs | 2686 |
Sectors | 271 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|