E3M3: Essence of Blood (2022 A Doom Odyssey)
From DoomWiki.org
2022 A Doom Odyssey maps |
---|
Starbase Antipathy |
Gateway to Jigoku |
Al Dante
|
Tormented Suffering |
Incendio Crucio |
This level occupies the map slot E3M3. For other maps which occupy this slot, see Category:E3M3.
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E3M3: Essence of Blood is the third map in the Al Dante episode of 2022 A Doom Odyssey. It was designed by Kristian Aro (Nebula) and uses the music track "Bathed In Blood" by Kristian Aro.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Head to the exit door and run through the north hall. In the next area, go to the northwest wall and open it to get boxes of rockets and a computer area map. (sector 719)
- Head to the exit door and enter the alcove nearest to the door. Press the button to lower a wall to the north which reveals boxes of rockets and a box of shotgun shells. (sector 766)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 13, 2023.
Deathmatch[edit]
Player spawns[edit]
This level contains nine spawn points:
- facing south-west. (thing 647)
- facing south-east. (thing 654)
- facing east. (thing 655)
- facing north. (thing 657)
- facing north. (thing 658)
- facing north-west. (thing 660)
- facing west. (thing 664)
- facing south-west. (thing 670)
- facing south-west. (thing 677)
Statistics[edit]
Map data[edit]
Things | 700 |
Vertices | 13340* |
Linedefs | 13022 |
Sidedefs | 23366 |
Sectors | 1630 |
Things[edit]
This level contains the following numbers of things per skill level:
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