E3M3: Hells Onion (NJ Doom)

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NJ Doom maps
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Oh Hell
This level occupies the map slot E3M3. For other maps which occupy this slot, see Category:E3M3.
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E3M3: Hells Onion [sic] is the third map in the Oh Hell episode of NJ Doom. It was designed by Nigel Rowand (Enjay).

Walkthrough[edit]

Map of Hells Onion
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Just after the shotgun near the start is a secret door to the west (it lacks the grey texture at the top that the rest of the wall has), leading to a soul sphere. (sector 130)
  2. Heading north from the blue key room, turn right, then left, then left again. On your left are two sections of green wall - these are secret doors both leading to the same room with a megaarmor and an invulnerability. (sector 21)
  3. At the south of the level is a switch which lowers the second of the three walls guarding the blue key. North of this switch is an east-west corridor, at the centre of which is a secret door on the northern wall (it has some red markings at the bottom) leading to a backpack. (sector 65)
  4. Go through the door south of the blue door to reach a room with six health bonuses. Directly north of these is a secret door (it has some red markings at the bottom) leading to an outdoor area with a plasma rifle, a berserk, a soul sphere, an armor and an invulnerability. There is also an energy cell pack in multiplayer. It is possible to leave this area via a path to the south-east. (sector 163)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 16, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south. (thing 374)
  2. facing south. (thing 375)
  3. facing south. (thing 376)
  4. facing north. (thing 377)
  5. facing west. (thing 378)
  6. facing north. (thing 379)
  7. facing south-west. (thing 380)

Statistics[edit]

Map data[edit]

Things 389
Vertices 846*
Linedefs 933
Sidedefs 1176
Sectors 188
* The vertex count without the effect of node building is 744.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]