E3M3: R You Lonesome? (Serenity)
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Serenity maps |
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E3M3: R You Lonesome? is the third level of Serenity. It was designed by Björn Hermans and Holger Nathrath, and uses a MIDI rendition of "Axel F" by Harold Faltermeyer, from Beverly Hills Cop, as its music track.
Contents
Walkthrough[edit]
Essentials[edit]
Climb the stairs in front of you and kill a couple of zombiemen waiting at the top (plus demons on Hurt Me Plenty (HMP) skill level or higher), then enter the south-west chamber and flip the switch here to lower a lift. Follow the hallway at the bottom of the lift, passing shotgun guys and demons on HMP or higher, until you reach a doorway in the left-hand wall, then enter it to see a red teleporter; the teleporter is fake, but it will open a door near the yellow key that you will use later. Go back to the hallway and press the skull at the north end to activate a lift, then drop down a hole at the top to land in a room with a crusher. Ignore the crusher and go to the north-east corner of the room to activate another, hidden lift, then follow the passage to a staircase leading up to the yellow skull key.
Leave the room through the north door then go through the yellow door next to the crusher to return to the starting area. Go to the south-east chamber, which opened when you stepped on the fake teleporter, and flip the switch here to lower another lift, then climb the stairs at the bottom and follow the path to a skull switch. After pressing the switch, go back to the starting point to find that the west wall has lowered to reveal a nukage trench; there are monsters waiting here on HMP or higher, but they cannot step past that wall so feel free to shoot them from behind it. Go to the north or south ends of the trench, enter the nukage then follow it to an opening in the west wall opposite a fence; it will appear to be a dead end, but if you enter the opening you will hear a door open behind you, which has a gargoyle switch behind it that raises some steps. Climb the steps then head east across a bridge to enter a D-shaped room.
Go to the east side of the room to find an alcove containing a lever, flip it then go back across the bridge and kill a zombieman that has been revealed next to a passage. Enter the passage and flip the switch at the end to lower a lift, ride it up to a crate room then climb the boxes at the north end to get on top of the crates. Step across the crates to reach a teleporter at the south-west end which is the level exit.
Other points of interest[edit]
Secrets[edit]
Official[edit]
- After stepping on the fake, red teleport pad underground, open the back wall to find a red room containing a berserk pack, a partial invisibility, a supercharge, and an invulnerability. (sector 177)
- After proceeding up the stairs in the south-east of the level, there is a tall, rusted, metal panel in the southern wall. Press it to find a secret lift. (sector 39)
- Use secret #2 to access a secret corridor. (sector 40) At the east end of the corridor is a box of bullets.
- The space immediately south-west of the opening you enter secret #3 from counts as a secret. (sector 41)
- Jump across the gap to the west end of the corridor from secret #4 to register another secret. (sector 44)
- Finally, jump down the hole at the west end of the corridor from secret #5, and you will land on a secret sector in the first room of the level. (sector 45) Note that due to its location, it is possible to access this secret before any other secret in the level, even though you are meant to get here from secret #5.
Non-official[edit]
- At the start you are surrounded by computer terminals. Use the step at the north-west end to get on top of the terminals, then open the door at the south end to face one or two zombies. Press the gray circuit wall between the barrels to lower platforms with a shotgun, armor and two piles of shotgun shells.
- Enter the nukage and go to the north-west end. One section of the west wall is green rather than brown—open it to enter the R, then press the wall at the north-east end of the R to lower a block behind you with two shotgun guys and a computer area map.
- In the crate room, go to the south-west end to find two stimpacks. Press the tan crate next to the stimpacks to lower it and reveal a chaingun.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 2:23.23 | Neurometry | 2017-12-30 | ser3-223.zip | |
NM speed | |||||
UV max | 15:18.23 | Mike Toliver | 2001-06-24 | serenmt.zip | |
NM 100S | 2:52.14 | Serge Marudov (Never_Again) | 2012-11-19 | serennm_na.zip | |
UV -fast | 3:56.80 | mhrz | 2021-09-25 | ser33f356.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on June 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 157)
- facing north. (thing 158)
- facing north. (thing 159)
- facing north. (thing 160)
Statistics[edit]
Map data[edit]
Things | 161 |
Vertices | 886* |
Linedefs | 976 |
Sidedefs | 1337 |
Sectors | 182 |
Things[edit]
This level contains the following numbers of things per skill level:
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