E3M3: The Confluence (Heretic)

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Heretic maps
City of the Damned

M1 M2 M3 M4 M5 M6 M7 M8 M9

Hell's Maw

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Ossuary

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Stagnant Demesne

M1 M2 M3 M4 M5 M6 M7 M8 M9

Fate's Path (deathmatch only levels)

M1 M2 M3

This level occupies the map slot E3M3. For other maps which occupy this slot, see Category:E3M3.

E3M3: The Confluence is the third level in The Dome of D'Sparil episode of Heretic.

Walkthrough[edit]

Map of The Confluence
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

At the beginning, you are situated on a small pond up on a cliff with a waterfall. Before you fall down to the area below, you go for secret 1. The waterfall will drop you down to a big outdoor area with two other waterfalls left and right forming a pool and a big natural hangar right ahead of you. In between the waterfall you just dropped from, there are two doors you will visit much later, near the end of the level. Near the right waterfall, you can see the yellow door and below the hangar, where the river ends, you can see the yellow key resting in front of a watergate between two green key doors. As soon as you drop down, you will enrage a lot of creatures, an iron lich amongst them, and several more will shoot you from above the other waterfalls or the iron watergate. The best you can do here is to avoid them, rush for the yellow key, unleashing two more ophidians from the columns supporting the hangar, and then just run in circles to trigger a gigantic infighting. If you do it right, you will either have to face a very weakened iron lich or a single ophidian.

When you are finished with the monsters, go to the yellow door and open it to reveal a small temple, nested inside the mountain. Obliterate the sabreclaws and ophidians inside and go for secret number 2. Now visit the right room of the temple (as you were facing when you entered) and press the two switches. A teleporter has been opened at the left room. Take it to find yourself up to one of the two other waterfalls with the green key and a Ring of Invincibility. You may want to kill the ophidian atop the other waterfall with the Elven Wand from here.

After you have gotten the green key, drop back down on the outside area and go open the right green key door. You will enter a light brownish textured stone corridor. You can see the river following you on your left and just a bit in front of you, there is a wooden door to your right. Open it, dispatching the disciples and enter a small dungeon-like area. First, take the path to your left to take care of some hidden disciples who could cause you some trouble afterwards. Then return to the beginning of the area and open the wooden door in front of you. You will see a corridor with small circle areas on the sides. It is the time for secret 3. After that, continue walking down the corridor, picking the Dragon Claw on your right if you want and heading towards the switch. Get ready for the obvious ambush and press the switch.

When you have cleared the sabreclaws, go back to the start of this dungeon and take the right path you have ignored till now, to get to an area below with many barrels and golems. Secret 4 is here. There are two small rooms right and left of you, containing a Chaos Device and a Morph Ovum respectively. The path on the center will take you to a small corridor infested with golems. If you are playing on one of the three easiest skill levels, turn right for a Silver Shield. If you are not, just follow the corridor to a room with a teleporter. The teleporter will bring you to the small temple inside the yellow key door.

Come back where you were before you entered the mini-dungeon and continue down the corridor to a big oval room with two stairways up ahead. You can see the river ending on a small locked pool with ophidians but they cannot shoot you yet due to height differences. Go to where the stairways end up, fighting the sabreclaws and then grab the blue key. As soon as you take it, you will trigger a weredragon ambush. Due to the narrow space, you may consider using a ring or at least a Tome of Power to take care of them. After it, take the other path of the oval room and enter the blue door.

Go right at first and find the room with the three undead warriors. Teach them a thing or two and then go for secret 5. Now press the three switches. Beware as the ophidians in the oval pool room have been unleashed. Also a passage has opened to your right. Go inside and get "trapped" by the disciples. Take the Enchanted Shield and hit the switch to open the way outside. The lights will lower when you do that to provide you with a romantic atmosphere.

Next, go back at the oval pool room and take care of the ophidians. Now that you can climb inside the pool, take the Tome of Power and follow the river to the other side of the watergate for a Phoenix Rod. Go back inside the blue door and take the now open path to the left to a room with a crusher. Obliterate the golems and access secret number 6. Now go across the room to some stairs leading up and find yourself atop the third waterfall. Do not forget secret 7 on your way. Press the switch on the third waterfall's pond opening the two doors beneath the starting waterfall and then fall down. Secret 8 has opened by now. Go inside either of the two opened doors and into an azure brick room. Take out the iron lich there. Then step up on the altar to open the way to the exit (and an unfortunate disciple.) Before you finish the level, be sure to get secret 9.

Secrets[edit]

  1. At the very beginning of the map, use the rocky wall just right of your starting position for a hidden area with a Hellstaff and a Tome of Power. (sector 140)
  2. Just opposite you as you enter the yellow door temple, you can see a stone wall with two banners. Press the space between them to reveal a secret opening containing an Ethereal Crossbow. (sector 132)
  3. As you enter the corridor-like area inside the small green wall themed dungeon behind the wooden doors, take a turn to the right on the very first possible opening and open the wall to a hidden room with a Bag of Holding. (sector 72)
  4. As you walk down the underground barrel area inside the same dungeon, you will notice a trident-scarved wall on your left. Open it for a Tome of Power and a gargoyle. (sector 71)
  5. In the caged room with the undead warriors and the three switches, press the banner-covered wall between the two switches to open a small room with yet another warrior and the Gauntlets of the Necromancer. (sector 24)
  6. At the western wall of the room with the crusher, you can see a red banner between two blue ones. Use it to open a room with a fire gargoyle and a Tome of Power. (sector 177)
  7. As you go up the third waterfall from the crusher room, notice a wall with a bone-like, different texture from the others. Open it for the Wings of Wrath. (sector 187)
  8. When you grab a Quartz Flask in the western corridor unlocked by the green key, a secret area will open right next to the eastern green door below the hangar, containing a Mystic Urn. (sector 57)
  9. If you follow the western corridor to the final room with the exit, you will notice a falcon symbol on your right. Use it to open a small room with a Map Scroll and a switch. The switch will lower the nearby wall back to secret 1. (sector 144)

Firemace[edit]

If the Firemace has appeared, you can have it at one of six different locations. In order of appearance, the places are:

  • The top of the eastern waterfall with the green key
  • The southeastern sabreclaw ambush room in the dungeon area
  • Secret 4
  • The room with the Enchanted Shield and changing lighting rate
  • Secret 7
  • The exit chamber

If the weapon did not appear, the next chance to get it is either on E3M9 or E3M6.

Areas / screenshots[edit]

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 39)
  2. facing east. (thing 40)
  3. facing west. (thing 41)
  4. facing west. (thing 42)

Statistics[edit]

Map data[edit]

Things 635
Vertices 1105*
Linedefs 1187
Sidedefs 1584
Sectors 220
* The vertex count without the effect of node building is 958.

Things[edit]

This level contains the following numbers of things per skill level: