E3M3 (Heroes)

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Heroes maps
Episode 1

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3
Episode 4

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M3. For other maps which occupy this slot, see Category:E3M3.
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E3M3 is the third map of the third episode of Heroes. It was originally designed by Guy Stockie as 11FORTKO.WAD (Fort Knocks), then slightly modified by Albert Dewey for the compilation. It uses the music track " ".

Walkthrough[edit]

Map of E3M3
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the far north-east (past a lift to the east of the yellow door) is a switch which opens a door at the top of the lift leading to a plasma rifle and an energy cell pack (plus more ammo on multiplayer). The back wall of the plasma rifle's ledge is a secret door leading to two lost souls (one on easy skill) and a backpack. (sector 210)
  2. The yellow key area contains a secret door in the south-east (marked by two projections on the wall) leading to two boxes of rockets (one on easy skill), a demon (not on easy skill), a rocket launcher and a medikit. (sector 196)
  3. After going through the blue door, you will see a lift to the east. At the top of the lift is a secret door immediately ahead of you (marked by two projections on the wall) leading to a box of bullets and a computer area map. (sector 99)

Bugs[edit]

A multiplayer-only box of rockets (Thing 403) behind the player starts has no flags set for any of the three difficulty classes, so it does not actually appear in the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south-east. (thing 395)
  2. facing north-east. (thing 396)
  3. facing north-west. (thing 397)
  4. facing east. (thing 398)
  5. facing south-west. (thing 399)
  6. facing north-east. (thing 400)
  7. facing south-west. (thing 401)
  8. facing north-west. (thing 402)

Statistics[edit]

Map data[edit]

Things 454
Vertices 1051*
Linedefs 1162
Sidedefs 1635
Sectors 244
* The vertex count without the effect of node building is 927.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]