E3M4: All the Marbles (Serenity)
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Serenity maps |
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E3M4: All the Marbles is the fourth level of Serenity. It was designed by Björn Hermans and Holger Nathrath, and uses the music track "Sweetheart" by Music Technology Associates.
Contents
Walkthrough[edit]
Essentials[edit]
Take the armor behind you and the shotgun just ahead, then go through either of the doors to enter the main hallway, where you can see an outdoor enclosure through a fence. Enter the passage just south of the fence (this is secret #3) and follow a trail of health bonuses to a teleporter, enter it to go to the enclosure then go down the stairs and open the door at the bottom to enter a room with the red skull key, a megaarmor, a supercharge and an invulnerability. Pressing one of the circuit walls between the items will open the wall directly opposite it, and when you step past the open wall the ceiling above one of the items will rise so you can collect it. Enter the middle of the room from all four sides to collect all the items, but leave the north side for last as it will open the invulnerability.
Go back up to the enclosure and open the red door in the north-east corner to see a hall with crushers, carefully step through them then follow the passage to a demon wall and open it to get back to the main hallway. Drop down the hole at the south end of the hall then go east (you will trigger multiple secrets here) until you reach the E room. Press the lion switch in the south-east corner, then go back to the hole where the west wall has opened (one or more demons are waiting behind it on Hurt Me Plenty or higher) to reveal a skull switch that will lower the E. Go back to the E and kill any waiting enemies, take the yellow skull key from the E then go to the lion switch you just pressed to find that it has opened to reveal a teleporter.
Enter the teleporter and go up the steps (there are four boxes of shotgun shells here on UV and NM), then open the wall at the top to find yourself next to a red pentagram door. Open it and kill the enemies in the courtyard ahead (including cacodemons on UV and NM), then climb up to the platform on the east side and press the button here to open one of the two doors at the south end; this will also lower a block on the west side of the courtyard and reveal more enemies. Go through the door you just opened and open a yellow door behind it to enter a small maze, then fight your way to the south-east corner to find a stimpack and an eye switch. The switch will open the second door in the courtyard, but behind it is an apparent dead end; however, the east wall is false and has the exit switch hidden behind it.
Other points of interest[edit]
Secrets[edit]
- Directly south of the first room is a concave wall. Open the middle of the wall east of this area to find a plasma gun. (sector 11) Press the skull on the wall to reopen the door if it closes before you leave.
- The door used to access secret #1 also counts as a secret. (sector 12)
- The passage to the teleporter leading outside counts as a secret. (sector 54)
- The teleporter in secret #3 is also considered a secret. (sector 53) It is thus unreachable, as there is no way to step onto the pad without teleporting away.
- The passageway containing the switch which allows access to the yellow key is flagged as a secret. (sector 102)
- The space directly in front of said switch is also marked as secret. (sector 101)
- The first, unlit space of the passageway to the E room counts as a secret. (sector 127)
- The lit portion of the passageway to the E room counts as a secret, too. (sector 128)
- The cage from where the imps attack you in the passage to the E room is also marked as a secret. (sector 125) There is no way to enter the cage, and so this secret is unreachable.
- The pit that the passage to the E room curves around also counts as a secret. (sector 131) Press the wall at the south of the pit to raise the floor and escape. On UV and NM, you will find two boxes of bullets here. Note that on HMP or higher, you may have trouble entering this secret, as one half of each opening into the pit is blocked by a barrel.
- The window immediately south of secret #10 counts as a secret. (sector 175) It cannot be reached, as you can neither climb nor fit through the window.
- The room seen behind secret #11 also counts as a secret. (sector 174) It is likewise unreachable, as there is no way to enter the room.
- The E room counts as a secret. (sector 130)
Bugs[edit]
Engine versions prior to v1.666 can display a minor hall of mirrors effect as the red door is opened.
Four of the secrets are unreachable; as a result, only 69% secrets is possible.
Demo files[edit]
Areas / screenshots[edit]
The lonesome cacodemon
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 1:59.63 | Neurometry | 2017-12-30 | ser4-159.zip | |
NM speed | 2:26.57 | Aleksey Kamenev (4shockblast) | 2022-07-17 | ser4n226.zip | |
UV max | 10:26.80 | Mike Toliver | 2001-06-24 | serenmt.zip | |
NM 100S | |||||
UV -fast | 8:13.23 | Serge Marudov (Never_Again) | 2001-11-25 | seren_na.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on August 2, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing south-west. (thing 230)
- facing south-west. (thing 231)
- facing south-west. (thing 232)
- facing south-west. (thing 233)
Statistics[edit]
Map data[edit]
Things | 234 |
Vertices | 813* |
Linedefs | 874 |
Sidedefs | 1264 |
Sectors | 177 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
An early version of this map appeared as E2M2 of the collection "Nathrath's Fab Four" (NATHRATH.WAD).[1]