E3M4: Deathlight (Doom: Damnation)

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Doom: Damnation maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M4. For other maps which occupy this slot, see Category:E3M4.

E3M4: Deathlight is the fourth map in the third episode of Doom: Damnation. It was designed by Ofisil and uses the music track "Hardcore". The par time defined in the DEHACKED lump is 4:20.


Map of Deathlight
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Press the satyr switch in front of you to lower the bars then head up the steps - the wall at the top will lower automatically to reveal a large stone walkway over a lava pool. Head down the steps in front of you to collect a chainsaw and chaingun then turn left and go through a large doorway to an area with two marble platforms, one of which has several barons of Hell on it. Follow the walkway until it turns north and look in that direction to see a cyberdemon in front of a white teleporter, along with demons that are appearing from behind a skin wall to the east - kill or avoid the cyberdemon and step into the teleporter to reach an enclosed area near the starting point.

Kill one or two imps ahead and step on the raised brick on the floor, which will open a passage next to it. Follow the passage to a chamber with a few items and step on another raised brick by the skin wall, which will open the walls on either side and reveal zombiemen and/or shotgun guys. Go into the next room and press the skull switch between the windows to lower two columns behind you holding imps; step on either column and wait until it carries you up to another skull switch, which you can press to permanently lower the columns along with a platform holding the blue skull key. Backtrack to the white teleporter and step into it to return to the open area with the cyberdemon, then return to the starting area and head east into a third area which, like the west side, has two marble platforms with barons and a cyberdemon guarding a white teleporter that you need to step into.

After using the teleporter on the east side of the level, turn left to enter a passage with blood and follow it past two crushers to a curved door guarded by shotgun guys. Open the door and go through to a room containing imps, shotgun guys and one or two demons (which are replaced with spectres on Ultra-Violence and Nightmare skill levels), then head north-east into a passage which you can follow to find the blue key along with a berserk pack. With the blue key, backtrack to the teleporter you used to reach this area and use it to return to the east side of the level, then return to the white teleporter on the west side of the level - after stepping into it, open the door in front of you to collect the yellow skull key.

With the yellow key, return to the white teleporter on the east side of the level and step into it, then open the door in front of you to collect the red skull key. Step on the teleporter again to return to the main level then look right to see a skin wall moving up and down; when it lowers, step past it and kill any demons blocking the steps then climb up to three backpacks and a supercharge. Head north through a red key door to find some rockets; ahead of you is a lava pool with a spiderdemon behind several columns holding various items that are moving up and down. Run through the lava to collect a radiation shielding suit then use the columns as cover while you fight the spider. After it is killed, step on the marble floor it was standing on to finish the level.

Other points of interest[edit]


  1. Exit the starting room and fall off to the left where a dead demon corpse is. Touching it teleports you to a megaarmor. (sector 42)
  2. At the south-west end of the map, in the room with the pile of skulls and candles in the blood, enter the south-east alcove. A switch is on the north wall. Use it, then enter the hall to the north-east. At the first bend, quickly press the switch on the inner wall, which will lower the bars in front of it. You can now get a plasma gun. (sector 159)
  3. At the east side, climb the steps going west and at the turn, you will see a recessed brick on the west wall. Use it, fall off the steps to the south, then head to the south end. Directly south of the hall connecting the east and south ends, get on the lift. When it rises, you can get an invulnerability. (sector 123)
  4. At the east side, go into the area between the rising and lowering pillars with green torches. Doing this teleports you to a supercharge. (sector 165)
  5. In the exit area, go to the north-west platform with the armor. As it rises, face the west wall and jump to it, making sure to be above the red line. Past the wall you will get energy cells and a BFG9000. (sector 150)


The multiplayer-only things have no flags set for any of the three difficulty classes, so they do not actually appear in the level:

  • two chainsaws (Things 498 and 499)
  • three shotguns (488 through 490)
  • three chainguns (494 through 496)
  • three rocket launchers (491 through 493)
  • two plasma guns (500 and 501)
  • one BFG9000 (497)
  • nine backpacks (502 through 510)
  • one berserk pack (519)
  • three invulnerabilities (511 through 513)
  • five radiation shielding suits (514 through 518)
  • one supercharge (520)

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains twenty-one spawn points:

  1. facing north-west. (thing 467)
  2. facing south. (thing 468)
  3. facing north-east. (thing 469)
  4. facing north. (thing 470)
  5. facing south. (thing 471)
  6. facing south. (thing 472)
  7. facing west. (thing 473)
  8. facing south. (thing 474)
  9. facing east. (thing 475)
  10. facing west. (thing 476)
  11. facing west. (thing 477)
  12. facing west. (thing 478)
  13. facing north-east. (thing 479)
  14. facing north-west. (thing 480)
  15. facing east. (thing 481)
  16. facing west. (thing 482)
  17. facing west. (thing 483)
  18. facing east. (thing 484)
  19. facing east. (thing 485)
  20. facing south-east. (thing 486)
  21. facing south-west. (thing 487)


Map data[edit]

Things 521
Vertices 1108*
Linedefs 1179
Sidedefs 1863
Sectors 259
* The vertex count without the effect of node building is 955.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]