E3M4: Fortuna Bridge (No End In Sight)

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No End In Sight maps
1994 Ways To Die

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Depths of Doom

M1 M2 M3 M4 M5 M6 M7 M8 M9

Blood Stained Earth

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

This level occupies the map slot E3M4. For other maps which occupy this slot, see Category:E3M4.
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E3M4: Fortuna Bridge is the fourth map of the Woe episode of No End In Sight. It was designed by Xaser Acheron.


Map of Fortuna Bridge
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Just northwest of the pit with the health bonuses, press on the bloody rock wall to reveal a passage of rockets leading to an invulnerability. This counts as three secrets. (sector 197)
  2. In the central building requiring the red key, there is an indented red wall to the southwest. Open it, then press the nearby gargoyle switch. Run back outside and to the west side through the open door. You will be in the lava, so press the switch here to lower the lift on either side. Go on the lift and look to the north, where you will see an opening leading to a teleporter. This takes you to the secret, but watch out when you press the switch as two barons of Hell and two imps attack you alongside a lot of barrels. There is a box of shotgun shells on this block as well. (sector 217)
  3. In the central building requiring the red key, the two skull switches on the east wall raise up two small beams slowly with each press. Raise the two beams so that the switch and the rocket launcher can be accessed. Be careful with the second beam, because while you can actually lower the first beam by pressing on it or the second beam, you cannot do the same with the second, so if you screw up raising the beams, you can permanently miss this secret. When you get to the rocket launcher, the switch here raises the ceiling and reveals an opening if you look east. Jump to the opening and jump across to the next building to reach the secret. (sector 219)
  4. From Secret #3, get onto the wooden walkway and then up the steps. Open the next door, and keep going around the plasma gun area to where the red door is (make sure you have the red key). When you open the red door, the next door on the walkway also opens, so run to it before it closes to reach an area with energy cells and a switch. (sector 245)
  5. The switch in Secret #4 opens the wall behind you, revealing a yellow door which leads to the normal exit (though due to the way this episode was constructed, this exit is actually a secret exit, while the actual secret exit is more of a normal exit). (sector 363)
  6. See Secret #1. (sector 380)
  7. See Secret #1. (sector 381)
  8. From Secret #3, get onto the wooden walkway and then get into the water near the steps. Go all the way north to find a berserk pack. (sector 382)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes



Map data[edit]

Things 455
Vertices 2001*
Linedefs 2388
Sidedefs 3713
Sectors 383
* The vertex count without the effect of node building is 1687.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]