This level occupies the map slot E3M4. For other maps which occupy this slot, see Category:E3M4.
E3M4: House of Pain is the fourth level of Inferno in Doom for Super NES. It is based on the original E3M4: House of Pain, with modifications to adapt the map to the console's limitations. The author of the original map is Sandy Petersen and it uses an S-SMP arrangement of the music track "Sign of Evil".
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
Comparison of versions[edit]
The staircase leading down to the end of the level just before the exit had all of its steps widened, possibly to account for some limitation or behavioral difference with player motion and clipping in the Reality Engine which did not tolerate the original, extremely narrow steps. The east-to-west walls in the room were also slightly lengthened to accommodate this change.
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
14 |
22 |
22
|
Shotgun guy |
3 |
8 |
18
|
Imp |
4 |
22 |
26
|
Lost soul |
3 |
10 |
21
|
Demon |
9 |
28 |
58
|
Cacodemon |
4 |
7 |
13
|
Baron of Hell |
0 |
3 |
3
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
11 |
15 |
15
|
Box of bullets |
5 |
5 |
4
|
4 shotgun shells |
6 |
7 |
7
|
Box of shotgun shells |
7
|
Rocket |
0 |
0 |
2
|
Box of rockets |
6
|
Energy cell |
4
|
Energy cell pack |
2 |
2 |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
23 |
23 |
22
|
Medikit |
19
|
Armor |
3 |
2 |
2
|
Megaarmor |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
6
|
Health bonus |
37
|
Supercharge |
1
|
Backpack |
1
|
Berserk |
1
|
Invulnerability |
2
|
Partial invisibility |
1
|
Radiation shielding suit |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
4
|
Exploding barrel |
15
|
Teleport landing |
2
|
|
Technical information[edit]
Inspiration and development[edit]