E3M4: Provincial Park (Chex Quest 3)

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This level occupies the map slot E3M4. For other maps which occupy this slot, see Category:E3M4.
Chex Quest 3 maps

E3M4: Provincial Park is the fourth map of Chex Quest 3's episode Invasion!. It was designed by Charles Jacobi. The par time is 6:00.

Walkthrough[edit]

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go uphill, open door, flip switch. Backtrack to start, go behind the now open fence, take blue key, go up the wooden lift, open blue door, open another door, push the pillar with the yellow card on it to lower it to take it. Backtrack to yellow door, open it, open another door, open the Chex Lodge door, go downstairs to flip a switch. Backtrack to the last door, to the right of it there's a red key, take it and open the red door within the room, open exit and go behind it.

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. Behind the first door, to the left there's a crack in the wall, go through it to find a supercharge breakfast.
  2. After going up the wooden lift, head left, behind the trees there's a tunnel that leads to 4 slime repellents and a super chex(r) armor.
  3. The shack next to the Chex Lodge has a lowerable clock that reveals a chexr(r) armor and 4 glasses of water.
  4. To the left of the switch that reveals the red key there are shelves with boxes and glasses on them, those shelves be opened up into a maze with a supercharge breakfast.
  5. At the top of the trench at the area before the exit, there's a path behind several trees, with a flemoidus stridicus, the laz device, 7 slime repellents, and 2 phasing zorcher packs.

Non-Official[edit]

  1. After going up the wooden lift, go right, behind the trees onto a cliff with a phasing zorcher.

Bugs[edit]

The kitchen gear on the ceiling in front of the red door is floating in the air because of incorrect offsets.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

  1. You can run over the small rocks near the river bridge via the grass tiles to get the yellow key faster.
  2. You can fall over the rocky fences in the area before the exit if you approach them from the slopes to get to the exit faster.

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 0
Vertices 0
Linedefs 0
Sidedefs 0
Sectors 0

Things[edit]

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 0 0 0
Shotgun guy 0 0 0
Heavy weapon dude 0 0 0
Imp 0 0 0
Lost soul 0 0 0
Demon 0 0 0
Spectre 0 0 0
Revenant 0 0 0
Cacodemon 0 0 0
Pain elemental 0 0 0
Hell knight 0 0 0
Baron of Hell 0 0 0
Arachnotron 0 0 0
Mancubus 0 0 0
Arch-vile 0 0 0
Spiderdemon 0 0 0
Cyberdemon 0 0 0
Wolfenstein SS 0 0 0
Commander Keen 0 0 0
Romero's head 0 0 0
Monster spawner 0 0 0
Spawn spot 0 0 0
Weapons 1-2 3 4-5
Chainsaw 0 0 0
Shotgun 0 0 0
Super shotgun 0 0 0
Chaingun 0 0 0
Rocket launcher 0 0 0
Plasma gun 0 0 0
BFG9000 0 0 0
Ammunition 1-2 3 4-5
Clip 0 0 0
Box of bullets 0 0 0
4 shotgun shells 0 0 0
Box of shotgun shells 0 0 0
Rocket 0 0 0
Box of rockets 0 0 0
Energy cell 0 0 0
Energy cell pack 0 0 0
Health & Armor 1-2 3 4-5
Stimpack 0 0 0
Medikit 0 0 0
Armor 0 0 0
Megaarmor 0 0 0
Items 1-2 3 4-5
Armor bonus 0 0 0
Health bonus 0 0 0
Supercharge 0 0 0
Megasphere 0 0 0
Backpack 0 0 0
Berserk 0 0 0
Computer area map 0 0 0
Invulnerability 0 0 0
Light amplification visor 0 0 0
Partial invisibility 0 0 0
Radiation shielding suit 0 0 0
Keys 1-2 3 4-5
Blue keycard 0 0 0
Blue skull key 0 0 0
Red keycard 0 0 0
Red skull key 0 0 0
Yellow keycard 0 0 0
Yellow skull key 0 0 0
Miscellaneous 1-2 3 4-5
Cooperative start 0 0 0
Deathmatch start 0 0 0
Exploding barrel 0 0 0
Teleport landing 0 0 0
Voodoo doll 0 0 0

Technical information[edit]

There's not enough ammo for pistol start players to zorch all the flemoids.

Inspiration and development[edit]

Trivia[edit]

This map introduces the flem mine.

See also[edit]

References[edit]


External links[edit]