E3M4: Provincial Park (Chex Quest 3)
From DoomWiki.org
Chex Quest 3 maps |
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Episode 1: Rescue on Bazoik |
Episode 2: Terror in Chex City |
Episode 3: Invasion!
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E3M4: Provincial Park is the fourth map in the Invasion! episode of Chex Quest 3. It was designed by Charles Jacobi and uses the music track "Chancer" by Sabrina DiDuro. The par time is 6:00.
Contents
Walkthrough[edit]
Essentials[edit]
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This level is very stringent on ammo, so make prodigious use of the bootspoon on Commonus and Bipedicus. Go uphill, open door, flip switch. Backtrack to start, go behind the now open fence, take blue key. Go up the wooden lift, open blue door, open another door, push the pillar with the yellow card on it to lower it and take it. Backtrack to yellow door, open it, open another door, open the Chex Lodge door, go downstairs to flip a switch. Backtrack to the last door, to the right of it there's a red key, take it and open the red door within the room, open exit and go behind it.
Other points of interest[edit]
Secrets[edit]
Official[edit]
- Behind the first door you will find, there's a crack in the southwestern corner of the area. Go through it to find a passage leading to a supercharge breakfast on the cliff. (sector 232)
- After going up the wooden lift, head west. Behind some bushes is a tunnel that leads to four slime repellents and a super chex armor. (sector 142)
- The shack next to the Chex Lodge has a clock that can be pressed with a chex armor and four glasses of water behind it. (sector 118)
- To the south of the switch that gives access to the red key is a shelf with boxes and glasses on it. Press it to reveal a maze of mining shafts with a supercharge breakfast at one of the dead ends. (sector 97)
- At the top of the trench of the area before the exit, there's a path behind several trees and bushes in the southwestern part of the area that leads to a flemoidus stridicus, seven slime repellents, and two phasing zorcher packs. West of it is a secret tunnel that leads to a laz device. (sector 247)
Non-official[edit]
- After going up the wooden lift, go right, behind the trees onto a cliff with a phasing zorcher.
Bugs[edit]
The kitchen gear on the ceiling in front of the red door is floating in the air because of incorrect offsets.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
- You can run over the small rocks near the river bridge via the grass tiles to get the yellow key faster.
- You can fall over the rocky fences in the area before the exit if you approach them from the slopes to get to the exit faster.
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing west. (thing 521)
- facing east. (thing 522)
- facing south-east. (thing 523)
- facing north-east. (thing 524)
- facing south. (thing 525)
- facing north-east. (thing 526)
- facing north. (thing 527)
- facing north-west. (thing 528)
Statistics[edit]
Map data[edit]
Things | 529 |
Vertices | 2449* |
Linedefs | 2182 |
Sidedefs | 3381 |
Sectors | 252 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
This map introduces the flem mine.