E3M4: The Marble Manse (ADoom)

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ADoom maps
This level occupies the map slot E3M4. For other maps which occupy this slot, see Category:E3M4.
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E3M4: The Marble Manse is the fourth map of ADoom. It was designed by Adam F. Smith.

Walkthrough[edit]

Map of The Marble Manse
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Inside the main building, enter the room just before the northernmost room that has the chainsaw. Go up the east steps and use the northeast corner wall to find a lift leading to the rooftop which has a box of ammo, a box of shotgun shells, and a soul sphere. Open the door to the east to get a box of rockets. (sector 50)
  2. South of Secret #1 is a switch. Press it and head west and south to a rocket launcher, then use the wall to the east to find a megaarmor, stimpacks, and a medikit. (sector 112)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 20, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 121)
  2. facing east. (thing 122)
  3. facing north. (thing 123)
  4. facing south. (thing 124)

Statistics[edit]

Map data[edit]

Things 129
Vertices 595*
Linedefs 726
Sidedefs 986
Sectors 168
* The vertex count without the effect of node building is 524.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]