E3M5: Meteor Spaceship (Chex Quest 3)
From DoomWiki.org
Chex Quest 3 maps |
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Episode 1: Rescue on Bazoik |
Episode 2: Terror in Chex City |
Episode 3: Invasion!
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E3M5: Meteor Spaceship is the fifth and final map in the Invasion! episode of Chex Quest 3. It was designed by Charles Jacobi and uses the music track "CQ Final" by Sabrina DiDuro. The par time is 7:00.
Contents
Walkthrough[edit]
Essentials[edit]
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Push the switch to the north of the 4-sided switch pillar, quickly go through the door behind you, get up the stripes, open door, flip switch, quickly go through the left tunnel's door, go right or left, take blue key on the edge. Backtrack to the 4-sided switch pillar, push the western side of the pillar, quickly open blue door and get behind the door behind it, open door, open another door, flip switch to open another door, go through the open door and take yellow key. Backtrack to the 4-sided switch pillar, open yellow door, open another door, open yet another door, push switch, and quickly backtrack to previous room and go through the new open doors, push the pedestal with the red key to take the red key. Backtrack to the 4-sided pillar switch, push the southern switch and quickly open the red door and go through the door behind it, flip switch, quickly backtrack to the previous room and go through the newly opened door, open the door behind it and zorch down Lord Snotfolus.
Other points of interest[edit]
Secrets[edit]
- The eastern tunnel that leads to the blue key has a bone-looking cage that you can go through to grab four slime repellents and a zorch propulsor. (sector 65)
- The control room behind the curved stairs has a northwestern screen that can be pressed on to find a laz device behind it. (sector 390)
Bugs[edit]
This map can't be exited with the -nomonsters parameter enabled, due to Lord Snotfolus being the exit trigger upon "death".
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing north. (thing 313)
- facing north-east. (thing 314)
- facing east. (thing 315)
- facing south-west. (thing 316)
- facing south-west. (thing 317)
- facing east. (thing 318)
- facing south-east. (thing 319)
- facing south-west. (thing 320)
Statistics[edit]
Map data[edit]
Things | 321 |
Vertices | 3300* |
Linedefs | 2923 |
Sidedefs | 4591 |
Sectors | 392 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
In earlier versions of Chex Quest 3, this level was referred to as "Meteor Spacecraft" on the automap. This was later changed to be consistent with the intermission name.
Trivia[edit]
This is the only map in the trilogy that features Lord Snotfolus and explosive inter-dimensional slime (a.k.a. flemoid power strand), an explosive prop that acts as the counterpart to Doom's explosive barrel.