E3M5: Purgatorio (Doom the Way id Did: The Lost Episodes)

From DoomWiki.org

DtWiD: The Lost Episodes maps
Knee-Deep in the Dead

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Shores of Hell

M1 M2 M3 M4 M5 M6 M7 M8 M9

Thy Flesh Consumed

M1 M2 M3 M4 M5 M6 M7 M8 M9

Base Instinct

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

The Final Gate

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M5. For other maps which occupy this slot, see Category:E3M5.

E3M5: Purgatorio is the fifth map of the Inferno episode in Doom the Way id Did: The Lost Episodes. It was designed by Jon Vail (40oz).


Map of Purgatorio
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


As the level starts there is a damaging blood pool to your right (west). Go round the pool to a staircase on the west side of the room and climb it to enter a large room with a number of imps, then leave this room through the north-east doorway and go round the corner to drop down a ledge with a chaingun beneath it. Enter the neighboring room to the east to find a cacodemon guarding an armor, then continue north or east into two gray passages that lead to a room with another blood pool and two triangle islands. The red skull key is in this pool, guarded by imps, a baron of Hell and one or two cacodemons.

Leave the red key room and head south, past some imps and demons that have been released, into a hall that has a blinking light running through it, then run south (the light is highly damaging) into a U-shaped corridor with a spectre and a couple of cacodemons. Press the skull switch on the south wall to raise some steps behind you leading up to a red door, then go through this door (cacodemons and/or lost souls will be released behind you) and press a second skull switch behind it to lower the ledge ahead, revealing a berserk pack and a teleporter. The teleporter will send you to a maze-like area in the north-east corner of the map - there are a number of switches in this maze that must be pressed in sequence to open the wooden door in the south-west corner.

  1. Go to the south-west corner of the maze, then walk east to an alcove with a gargoyle switch inside it.
  2. Leave the alcove then head due north to the second switch.
  3. Head east to a crossroads, take the south path then walk east to reach the third switch.
  4. Go to the crossroads west of the maze entrance, then take the west path and follow it round to the fourth switch.
  5. The fifth switch is in the north-east corner of the maze, where imps and demons have been released.
  6. Finally, return to the second switch and go due west to find the sixth switch, which will open the wooden door.

Go through the wooden door to return to the starting area, where the marble wall on the north side of the blood pool has opened to reveal a few imps. Enter that room and step round the brick wall in front of you to face a baron, then press the skull switch on the north side of that wall to lower it and reveal two more switches - the western switch lowers a pillar at the south end of the map holding the yellow skull key, while the eastern switch will cause a group of imps and demons to teleport to the blood pool. Go to the south end of the map to get the yellow key, dodge the imps and demons that are released around you then head north and west to a small room with a red torch. Continue west at this point to get to an outdoor area with a flesh floor, then head north past various monsters until you reach the locked exit door. Open this door using the yellow key to find an imp/cacodemon guarding the exit teleporter.

Other points of interest[edit]

From the exit door, head south into a low tunnel then go south-east to find a rocket launcher in a dead end.


  1. Head south-east from the central room and in the next hall, press on the wall with the lion face to find a plasma gun, two boxes of rockets, a box of shotgun shells and a medikit. (sector 39)
  2. In the central room, head to the east side and use the north-west wall to reach a ledge with clips, a rocket, and a switch which lowers the supercharge. (sector 50)
  3. In the north-east maze area, head to the center and go east through a corridor to find a light amplification visor and a box of shotgun shells. (sector 80)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 7, 2021.


Player spawns[edit]

This level contains seven spawn points:

  1. facing west. (thing 357)
  2. facing north-east. (thing 358)
  3. facing south. (thing 359)
  4. facing east. (thing 360)
  5. facing south. (thing 361)
  6. facing north-east. (thing 362)
  7. facing south. (thing 363)


Map data[edit]

Things 426
Vertices 831*
Linedefs 925
Sidedefs 1195
Sectors 148
* The vertex count without the effect of node building is 764.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]