E3M5: The Abyss (The Edge of Time)

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The Edge of Time maps
E1 - Jungle Fever

M1 M2 M3 M4 M5 M6 M7 M8 SM1 SM2

E2 - Not Egypt Again!

M1 M2 M3 M4 M5 M6 M7 M8 SM1 SM2

E3 - Armies of Darkness
This level occupies the map slot E3M5. For other maps which occupy this slot, see Category:E3M5.
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E3M5: The Abyss is the fifth map in the Armies of Darkness episode of The Edge of Time. It was designed by FireSeraphim and uses the music track "Equinox Medley" by Tim and Mike Follin, from Equinox.


Map of The Abyss
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Climb down the curved steps and just before the end, lower the south wall to get a Pojo Egg. (sector 12)
  2. In the first field, head south to the fence and look up at the east wall. You will find a target to shoot. Shoot it and head to the blue rune key area to find a waterfall lowering, with argent cells, an argent channeler, and bottles full of health bonuses. (sector 84)
  3. In the small town at the south end, jump to the southwest rooftop for lots of treasure. (sector 204)
  4. In the small town at the south end, jump to the northwest rooftop for a Pojo egg, a golden medikit, and lots of treasure. (sector 210)
  5. From Secret #3, destroy the window to the building to the east and go through to find several powerups. (sector 242)
  6. Go to the pad where the heavy chaingun is and shoot the target on the south wall. Backtrack to the waterfall from before to find a doom sphere. (thing 1749)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on March 21, 2022.


Map data[edit]

Things 1788
Vertices 4028
Linedefs 4753
Sidedefs 7708
Sectors 823


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This level was inspired by the author's fascination with underground cities, especially those built over and buried after a cataclysm destroyed them. The final portion of the level is a loose homage to the end of Doom 64's MAP13: Dark Citadel.


See also[edit]


External links[edit]