E3M5: The Spirit Underworld 2 (ZPack)

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ZPack maps
The Remains of UAC

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

Descent to Darkness

M1 M2 M3 M4 M5 M6 M7 M8 M9 M0

This level occupies the map slot E3M5. For other maps which occupy this slot, see Category:E3M5.
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E3M5: The Spirit Underworld 2 (M_SOLOTSU.wad) is the second part of the fifth map in the Armageddon episode of ZPack. It was designed by Hnsolo77 and uses the music track "Iifa Tree" from Final Fantasy IX, composed by Nobuo Uematsu, in a MIDI version sequenced by Jeff Copperthite, and for the boss fight a MIDI version of "Esper Battle" from Final Fantasy XII, composed by Hitoshi Sakimoto. The par time defined in MAPINFO is 27:00.


Map of The Spirit Underworld 2
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. If you manage to kill all the monsters out here, you can go back to where the yellow key was to find a megasphere in the left column. (thing 169 via thing 0, ZDoom's "secret trigger" actor)
  2. Head east across the lava river (do not fall in as the sector is of type 115 which is instant death), and head around the lava pond on the east side. East of there, you can find a passage leading to a box of ammo, a box of shotgun shells, and a backpack. (sector 566)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 21, 2021.


Map data[edit]

Things 600
Vertices 16597*
Linedefs 16873
Sidedefs 33375
Sectors 694
* The vertex count without the effect of node building is 16597.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

As the name suggests, this map (and the one preceding it) take heavy inspiration from MAP28: The Spirit World from Doom II.


See also[edit]


External links[edit]