E3M5: Twisted Citadel (Lunar Catastrophe)

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Lunar Catastrophe maps
Fifty Million Miles From Home

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Lost Moon

M1 M2 M3 M4 M5 M6 M7 M8 M9

Where Bad Guys Go
What Comes After

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M5. For other maps which occupy this slot, see Category:E3M5.
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E3M5: Twisted Citadel is the fifth map in the Where Bad Guys Go episode of Lunar Catastrophe. It was designed by Derek Pierson (Count651), and the par time defined in MAPINFO is 2:00.

Walkthrough[edit]

Map of Twisted Citadel
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the area north of the hub, head east of the key barrier and behind the column is a switch. Flip it, then head to the west side to find a plasma gun and partial invisibility. (sector 147)
  2. Stay on Secret #1 as it rises and jump west to a teleporter. The area you find has health bonuses, armor bonuses, boxes of rockets, and boxes of ammo. (sector 153)
  3. In the area south of the hub, a backpack is on a metal pillar. Enter the blood west of the pillar and press the switch to lower the pillar, then ride it up. Look north and shoot the switch, then head east to a room with a box of rockets, an energy cell, and a soul sphere. (sector 200)
  4. In the lava area southwest of the hub, go through the southeast wall to teleport to the secret exit area. You need all three keys to get to the secret exit. (sector 267)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 482)
  2. facing west. (thing 483)
  3. facing north. (thing 484)
  4. facing south. (thing 485)
  5. facing south. (thing 486)
  6. facing south. (thing 487)
  7. facing north. (thing 488)
  8. facing west. (thing 489)

Statistics[edit]

Map data[edit]

Things 493
Vertices 1560*
Linedefs 1599
Sidedefs 2130
Sectors 275
* The vertex count without the effect of node building is 1335.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]