E3M5 (Heroes)

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Heroes maps
Episode 1

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3
Episode 4

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M5. For other maps which occupy this slot, see Category:E3M5.
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E3M5 is the fifth map of the third episode of Heroes. It was originally designed by Megaduck as BCOMPLEX.WAD, and uses the music track "".

Walkthrough[edit]

Map of E3M5
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The blood pit surrounding the exit has a path to the west leading back to normal territory - it contains a medikit. (sector 73)
  2. Walking along the ledge that leads to the red key in the south-west, a lift will briefly lower in the part where the ledge overlooks the start area (it can be lowered repeatedly). It leads to a rocket launcher, a box of rockets, a soul sphere, and a megaarmor. There are four secrets here. (sector 34)
  3. See #2. (sector 36)
  4. See #2. (sector 37)
  5. See #2. (sector 11)
  6. South-west of the eastern blue key is a lift leading up to a room with crates. Part of the north wall here is fake - walking through it leads to a partial invisibility (not on easy skill). (sector 233)
  7. North of the exit is an area with two medikits and some ammo. There is also a switch here, which opens up an area with a chaingun, four boxes of bullets, and four stimpacks. (sector 163)
  8. The teleporter in the dodecagonal room south-west of the yellow key leads to a room with a door to a room with an armor, a medikit, a box of shotgun shells, and two energy cell packs. (sector 207)
  9. The room accessed by #8 has a door to the south leading to a room with an armor and a medikit. On medium and hard skills there are also three demons. There is a switch here which opens a door in the start area revealing a soul sphere, an invulnerability and either an imp, two barons of Hell, or a cyberdemon depending on skill level. (sector 210)
  10. The north-west room containing the teleporter to the exit has a secret area in the north-east behind some vines leading to four stimpacks. (sector 162)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast 8:05.69 Serge Marudov (Never_Again) 2003-11-10 heroes_na.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 2, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains thirteen spawn points:

  1. facing north. (thing 306)
  2. facing north. (thing 307)
  3. facing east. (thing 308)
  4. facing east. (thing 309)
  5. facing west. (thing 310)
  6. facing west. (thing 311)
  7. facing north. (thing 312)
  8. facing west. (thing 313)
  9. facing north. (thing 314)
  10. facing south. (thing 315)
  11. facing south. (thing 316)
  12. facing north. (thing 317)
  13. facing west. (thing 318)

Statistics[edit]

Map data[edit]

Things 381
Vertices 1387*
Linedefs 1444
Sidedefs 2046
Sectors 282
* The vertex count without the effect of node building is 1174.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]