E3M6: Devil's Dance (ADoom)

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ADoom maps
This level occupies the map slot E3M6. For other maps which occupy this slot, see Category:E3M6.
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E3M6: Devil's Dance is the sixth map of ADoom. It was designed by Adam F. Smith.

Walkthrough[edit]

Map of Devil's Dance
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Go to the east side of the map and then open the wall to find a cacodemon and two teleporters. The teleporters take you to the northwest and southwest parts of the map, respectively. (sector 92)
  2. Go to the west side of the map and then open the wall to find a cacodemon and two teleporters. The teleporters take you to the northeast and southeast parts of the map, respectively. (sector 99)
  3. Using the teleporters in Secrets #1 and #2, go to each of the four corners of the map and after leaving them, go to Secret #2 again to find a passage to the secret exit. This counts as six secret sectors, however four of them are on the secret exit teleporter and are not accessible. (sector 0)
  4. See Secret #3. (sector 128)
  5. See Secret #3. (sector 129)
  6. See Secret #3. (sector 130)
  7. See Secret #3. (sector 131)
  8. See Secret #3. (sector 132)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on November 20, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 206)
  2. facing south. (thing 207)
  3. facing west. (thing 208)
  4. facing east. (thing 209)

Statistics[edit]

Map data[edit]

Things 213
Vertices 466*
Linedefs 562
Sidedefs 783
Sectors 133
* The vertex count without the effect of node building is 434.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]