E3M6: Fist Fight (Back to Hell)

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Back to Hell maps
This level occupies the map slot E3M6. For other maps which occupy this slot, see Category:E3M6.
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E3M6: Fist Fight is the sixth map of Back to Hell. It was designed by David Seager.

Walkthrough[edit]

Map of Fist Fight
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. On opening the first door, it is possible to walk through the south wall to reach an armor. (sector 237)
  2. After going through the first door, head towards the south-east of the room. There is a hole in the floor here that drops you down to a switch which raises some stairs which lead, via two lifts, to a plasma rifle. (sector 138)
  3. At the top of the staircase in the room after the first door is a lift which reveals a cacodemon (a baron of Hell on hard skill). At the top of this lift it is possible to walk through the north wall, leading to an armor, a chaingun, and a box of bullets. There is also a cacodemon on medium and hard skills. The brown wall here is a door returning you to the large room. (sector 362)
  4. From the red key area, jump across one gap to the east. There is a secret door to the south here, leading to a backpack and a box of shotgun shells. (sector 509)
  5. The northern ledge surrounding the large outdoor room has a secret door (marked with a different texture) leading to a square room with a blue pillar. (sector 405)
  6. From the square room after #5, head east and through several parts resembling sections from Knee-Deep in the Dead until you reach a teleporter to a section resembling the nukage pool in Nuclear Plant. Press the switch here. The north-east corner of this room is a secret lift leading to 8 shotgun shells and a switch which opens up a window to an earlier area. (sector 505)
  7. North of the blue key room is a castle with a nukage moat (which requires the blue key to enter). The south-eastern turret of this castle has a switch which opens up a door in the east of the castle, allowing you to jump out here. (sector 238)
  8. The switch mentioned in #6 opens up a room east of the exit with a BFG9000. (sector 490)
  9. The part of the northern ledge that connects the two large outdoor areas has a secret door to the south (marked with a different texture) leading to a room with a switch. (sector 305)
  10. Press the switch in #9 then take the path to the right, and teleport. Head north to a switch, which lowers you to a room whose easternmost end contains a secret window that can be opened, overlooking the room north of the yellow key room. (sector 333)
  11. After getting #10, teleport back and press the south wall. It opens, revealing a room with two doors that both open up access to the room north of the yellow key room. (sector 328)
  12. After pressing the switch which opens up #8 and also pressing the switch in the south-western turret of the aforementioned castle (you will need to press the switch in the north-eastern turret to access it), head back through #5 and towards the teleporter. A door will now be open leading to a room with two staircases, each of which has a switch at the top. (sector 495)
  13. Pressing either of the switches near #12 opens up the secret exit to the east of #12, as well as some monster traps. (sector 499)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 407)
  2. facing east. (thing 408)
  3. facing south. (thing 409)
  4. facing east. (thing 410)

Statistics[edit]

Map data[edit]

Things 456
Vertices 2728*
Linedefs 2806
Sidedefs 4056
Sectors 510
* The vertex count without the effect of node building is 2236.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]