E3M6: Fist Fight (Back to Hell)
From DoomWiki.org
Back to Hell maps |
---|
This level occupies the map slot E3M6. For other maps which occupy this slot, see Category:E3M6.
![]() | This article about a map is a stub. Please help the Doom Wiki by adding to it. |
E3M6: Fist Fight is the sixth map of Back to Hell. It was designed by David Seager.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- On opening the first door, it is possible to walk through the south wall to reach an armor. (sector 237)
- After going through the first door, head towards the south-east of the room. There is a hole in the floor here that drops you down to a switch which raises some stairs which lead, via two lifts, to a plasma rifle. (sector 138)
- At the top of the staircase in the room after the first door is a lift which reveals a cacodemon (a baron of Hell on hard skill). At the top of this lift it is possible to walk through the north wall, leading to an armor, a chaingun, and a box of bullets. There is also a cacodemon on medium and hard skills. The brown wall here is a door returning you to the large room. (sector 362)
- From the red key area, jump across one gap to the east. There is a secret door to the south here, leading to a backpack and a box of shotgun shells. (sector 509)
- The northern ledge surrounding the large outdoor room has a secret door (marked with a different texture) leading to a square room with a blue pillar. (sector 405)
- From the square room after #5, head east and through several parts resembling sections from Knee-Deep in the Dead until you reach a teleporter to a section resembling the nukage pool in Nuclear Plant. Press the switch here. The north-east corner of this room is a secret lift leading to 8 shotgun shells and a switch which opens up a window to an earlier area. (sector 505)
- North of the blue key room is a castle with a nukage moat (which requires the blue key to enter). The south-eastern turret of this castle has a switch which opens up a door in the east of the castle, allowing you to jump out here. (sector 238)
- The switch mentioned in #6 opens up a room east of the exit with a BFG9000. (sector 490)
- The part of the northern ledge that connects the two large outdoor areas has a secret door to the south (marked with a different texture) leading to a room with a switch. (sector 305)
- Press the switch in #9 then take the path to the right, and teleport. Head north to a switch, which lowers you to a room whose easternmost end contains a secret window that can be opened, overlooking the room north of the yellow key room. (sector 333)
- After getting #10, teleport back and press the south wall. It opens, revealing a room with two doors that both open up access to the room north of the yellow key room. (sector 328)
- After pressing the switch which opens up #8 and also pressing the switch in the south-western turret of the aforementioned castle (you will need to press the switch in the north-eastern turret to access it), head back through #5 and towards the teleporter. A door will now be open leading to a room with two staircases, each of which has a switch at the top. (sector 495)
- Pressing either of the switches near #12 opens up the secret exit to the east of #12, as well as some monster traps. (sector 499)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed (normal exit) | |||||
UV speed (secret exit) | |||||
NM speed (normal exit) | |||||
NM speed (secret exit) | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist (normal exit) | |||||
UV pacifist (secret exit) |
The (absence of) data was last verified in its entirety on December 8, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 407)
- facing east. (thing 408)
- facing south. (thing 409)
- facing east. (thing 410)
Statistics[edit]
Map data[edit]
Things | 456 |
Vertices | 2728* |
Linedefs | 2806 |
Sidedefs | 4056 |
Sectors | 510 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|