E3M6 (Heroes)

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Heroes maps
Episode 1

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 2

M1 M2 M3 M4 M5 M6 M7 M8 M9

Episode 3
Episode 4

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M6. For other maps which occupy this slot, see Category:E3M6.
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E3M6 is the sixth map of the third episode of Heroes. It was originally designed by Jin H. Kim (Time Traveler) as CRATER.WAD (Docking Crater Alpha), then slightly modified by Albert Dewey for the compilation. It uses the music track " ".

Walkthrough[edit]

Map of E3M6
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the north-east of the level are several rooms, one of which is marked with a + sign (indicating that there is health present). The east wall of this room has a secret door (marked with a different texture) leading to a switch. The switch opens access to a nearby room which contains a teleporter to the south-west. (sector 296)
  2. East of the start is a short corridor containing two small ledges with three health bonuses on each. Behind the northern one is a secret door leading to a room with a shotgun guy and a computer area map. There are also a few other small rooms accessible from here. (sector 95)
  3. The north-eastern part of the room reached by the teleporter north of the red key counts as a secret and is impossible to miss. (sector 228)

Secret exit: There is a red door to the north of the area with the yellow key. The first time you enter the room, you will teleport, but the second time you enter, you can press the exit switch.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing west. (thing 122)
  2. facing east. (thing 123)
  3. facing west. (thing 124)
  4. facing east. (thing 125)
  5. facing east. (thing 250)
  6. facing east. (thing 251)
  7. facing north. (thing 252)
  8. facing east. (thing 253)
  9. facing north. (thing 254)
  10. facing east. (thing 441)

Statistics[edit]

Map data[edit]

Things 641
Vertices 1780*
Linedefs 1932
Sidedefs 2724
Sectors 374
* The vertex count without the effect of node building is 1522.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]