E3M7: Dark Domain (Lunar Catastrophe)

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Lunar Catastrophe maps
Fifty Million Miles From Home

M1 M2 M3 M4 M5 M6 M7 M8 M9

The Lost Moon

M1 M2 M3 M4 M5 M6 M7 M8 M9

Where Bad Guys Go
What Comes After

M1 M2 M3 M4 M5 M6 M7 M8 M9

This level occupies the map slot E3M7. For other maps which occupy this slot, see Category:E3M7.
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E3M7: Dark Domain is the seventh map in the Where Bad Guys Go episode of Lunar Catastrophe. It was designed by Derek Pierson (Count651), and the par time defined in MAPINFO is 3:00.

Walkthrough[edit]

Map of Dark Domain
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Go behind the exit portal to get an energy cell pack. (sector 104)

Bugs[edit]

In order to exit the arena shaped like a chaos star and collect the red skull key, it is necessary to press a switch at the end of the western hallway. However usage of this linedef is obstructed by another trigger, a walkover teleporter. Players might want to set the option "use passes through all special lines" in their source port of choice (if available) in order to be able to finish the level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 301)
  2. facing north. (thing 302)
  3. facing west. (thing 303)
  4. facing south. (thing 304)
  5. facing north. (thing 305)
  6. facing south-west. (thing 306)
  7. facing north-east. (thing 307)
  8. facing north. (thing 308)

Statistics[edit]

Map data[edit]

Things 309
Vertices 821*
Linedefs 877
Sidedefs 1201
Sectors 183
* The vertex count without the effect of node building is 698.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]